Project STICK - Map Fixes!

V 1.6.5
7 November 2026
16 changes in this update

Added

4 changes
  • Two new themes, five maps each:

  • Glass (Atrium, Prism, Shatter Point, Greenhouse, Crystal Spire): glass towers and conservatories. The ledges are breakable glass panes - shoot or punch one out from under someone and it’s gone for the round. Plus a turning glass prism, a revolving door, crystal chandeliers that swing back when you hit them, and shards falling from the spire.

  • Ice Peak (Base Camp, Icicle Ridge, Crevasse, Ski Lift, Summit): snowy mountainsides with icicles that snap off and squash whoever is under them, ice floes that sink a moment after you land, a chairlift, a cable car swinging over a crevasse and a giant rolling snowball.

  • YOU marker: while your aura burns, a YOU badge and arrow bob over your head so you can find yourself at a glance.

Improved

7 changes
  • Every theme now has the same five kinds of map, so you always know what you’re in for: a flat floor with platforms, the same with a physics part or two, one with gaps and pits to fall through, a medium map with two or three physics parts, and a large map with three or four where the camera follows the fighters. That’s 60 maps across 12 themes. Space gets a large map of its own: Deep Space, a wrecked station drifting in low gravity. Maps that didn’t fit the pattern, including the Forest maps, are out of the rotation for now.

  • “That’s you” aura: it reaches further out round you, little blue bolts of electricity crackle through it, and it lasts longer - 7 seconds into a round, 6 after a respawn, and now when you first join a game in progress too.

  • Crosshair: a cleaner split ring in your colour with a dot in the middle, outlined in black on light maps and in white on dark ones.

  • Weapon card: much smaller - the weapon’s name and ammo on one line and one bar under it (your ammo, or your guard when you’re bare-handed). With C4 out it just tells you how to blow it. Spring shoes, the reflector and the jetpack sit beside it as small matching stickers.

  • ESC menu: a wider, shorter page - Resume and Profile on top, the match and help on the left, your settings on the right, and Rate, Suggest and Leave along the bottom.

  • Lobby settings: the page sits lower on the screen and is wider, so the long Weapons page takes less room, and the tabs along the top stay in the same spot on every page.

  • Traps and charges last the round: bear traps and banana peels now stay until the round ends, like landmines (they used to go after 30 seconds). C4 stays put if you die or throw the remote away, and any explosion that reaches a charge sets it off, so they chain. Up to 32 landmines and 32 traps at once.

Fixed

5 changes
  • Setting the volume to 0 now mutes the game completely.

  • The practice banner told you to add bots with a console command that only worked in the editor. It now points to ESC > Add bot, and hosts can use the bot console commands too.

  • Crawling while lying down no longer builds up huge speed, and turning round while prone no longer flings you.

  • Your fighter no longer casts a dark silhouette on the background behind it.

  • Errors some players saw mid-match (“Position is NaN”) that could break effects.