Update 1.4.8: Stick and Stay

V 1.4.8
30 October 2026
18 changes in this update

Added

4 changes
  • Join and leave alerts: when a player joins or leaves, a line pops up in the chat with their name in their colour, the chat comes back up on screen, and a chime plays - a bright rising one for joining, a softer falling one for leaving. Bots come and go quietly.

  • Swing on the Harpoon Gun: stick a harpoon in a wall, floor, ceiling or the underside of a platform and you hang on its rope and swing and reel in, just like the grappling hook. Jump to let go. Hit someone and it still reels them straight to you.

  • Cluster Bomb bomblets you can see: five little bombs with a hazard stripe, a sparking fuse and a blinking red light tumble out, bounce along the floor and go off where they land.

  • Bear Trap sounds: a metal ratchet and spring creak as it’s set, and a sharp metal snap when it catches someone.

Improved

12 changes
  • 150 health: everyone now starts with 150 HP by default (Big boy mode 300, Small boy mode 100). A saved lobby still on the old 100 moves up to 150 once; any other value you picked stays.

  • 12% less gravity: jumps go higher and float a little longer, so it’s harder to fall off the map. Bots plan their jumps with the new gravity.

  • Melee weapons never run out: swords, bats, hammers, katanas, the spear, chainsaw and the rest have no swing count any more - the weapon card shows an infinity sign. You can still throw them.

  • Throw it away, pick it up full: any weapon or gadget you throw comes back with full ammo, swings or charges when you pick it up again, not just guns.

  • C4, glue and landmines last the round: they don’t fizzle out, dry up or vanish any more - they stay put until the round ends, then they’re cleared. (Up to 40 glue patches and 16 landmines at once; past that the oldest goes.)

  • Sniper: much less recoil - it shoves you back less than half as far, and the barrel barely climbs.

  • Ricochet: a thicker beam.

  • Shop Vac: does a quarter less damage, both the suction and the blast out the back.

  • Spring Shoes: a mid-air spring now launches you up and forward the way you’re holding (or facing, if you’re not holding a direction), instead of wherever your crosshair happened to be.

  • Weapon tips stay on screen longer when you pick something up.

  • Smoother camera at the top of the map: no more snapping wide and back when someone goes up past the top, or jumps around under the player cards - the camera eases in and out instead.

  • New chat lines slide in.

Fixed

2 changes
  • The Great Wheel: the cars were too short to stand up in. They’re taller and a little wider now, and still ride the same circle, so every jump on the map works as before.

  • Stormy Docks: removed the giant wooden mast standing in the water behind the ship.