Update 1: The Physics Update

V 1.0.0
25 October 2026
Areas
62 changes in this update

Added

43 changes
Arenas
  • Windmill Hill – Forest: ride the windmill's turning sails across the gap

  • Turnstile – Comic: a giant turnstile snaps a quarter turn and flings whoever is on it

  • Morning Star – Volcano: a huge spiked flail whirls over a lava lake

  • Wrecking Crew – Rooftops: a wrecking ball swings across the rooftops at head height

  • Clock Tower – Rooftops: ride the clock's pendulum between two far-apart rooftops

  • The Great Wheel – Blueprint: hop into a Ferris wheel car and ride it over the pit

  • Assembly Line – Blueprint: conveyor belts carry you to the edges and keep reversing

  • Rubber Stamp – Desk: three giant rubber stamps slam down one after another

  • High Seas – Harbor: a ship rolls on the waves and everyone slides towards the sea

  • Boulder Dash – Volcano: a boulder rolls from wall to wall, so jump it or get up high

  • Block Party – Notebook: blocks drop out of the sky, squash whoever is under them, then stay as platforms

  • Orbital Ring – Space: platforms orbit a space station on two rings in low gravity

  • Teeter Totter – Chalkboard: land hard on one end of the ruler to launch whoever is on the other

  • Timber! – Forest: tip the tree with weight, punches or a hard landing and it flattens anyone underneath

  • Rickety Bridge – Harbor: every plank gives way a moment after you stand on it

  • Lantern Swing – Dojo: paper lanterns over a koi pond to stand on, swing and knock together

  • Tip the Scales – Chalkboard: a giant balance over spikes where the side with more people sinks

  • Pushpin Panic – Notebook: sticky notes pinned through the middle spin if you stand off-centre

  • Heavy Bags – Comic: hit the punching bags hard enough and they swing back and flatten someone

  • Domino Rally – Desk: push one giant domino over and the rest follow, flattening anyone in the way

Weapons
  • Deagle – a hand cannon: 38 damage, dead accurate when fired slowly, sprays when spammed

  • Cyber Katana – every swing knocks bullets, rockets, arrows and thrown weapons back along your aim

  • Flail – a spiked ball on a real swinging chain with huge reach and knockback

  • Crossbow – a fast, flat bolt for 80 damage

  • Kar98k – a bolt-action rifle: 100 damage, and you work the bolt between shots

  • Gold God Gun – fires one golden God shell that explodes on impact, but if its own shell or blast hits you, the gun is gone

  • Time Gun – freezes whoever it hits in a bubble of stopped time for 3 seconds

  • Time Grenade – a ticking pocket watch that bursts into five bubbles of stopped time

  • Extra Life – a heart pickup that gives you one more life this round, whatever you're holding

Stopped time
  • Time bubbles – fighters, bodies, rockets, grenades, arrows and loose weapons freeze inside and carry on when time starts again

  • Frozen hits – hits on a frozen fighter still count, and all the knockback lands at once when time restarts

Combat
  • Prone block – raise your guard while lying down, deflects included

  • Low jab – attack bare-handed while lying flat to hit fighters who are down too

  • Shotgun pogo – shoot at the floor to bounce yourself up

  • Crushing – a falling tree, domino, dropped block or stamp that pins you is lethal

Lobby
  • Game mode presets – Normal, Chaos, Slow mode, Fast mode, Big boy, Small boy and Fun mode, each with its own weapon settings

  • Unselect all – switch every weapon off in the weapon list, then pick the ones you want, and none at all means fists only

Visuals
  • That's you aura – your fighter burns with a super-power aura in your colour during the countdown and the first 5 seconds

  • Locker live preview – your stick figure shows off what you've picked, and hovering any item tries it on

  • Pickup tips – picking up a weapon shows a line about what it does

  • Corner blasts – falling out of a corner of the screen fires a diagonal blast from that corner

Community
  • Rate the game – a button on the title screen and Esc menu that opens the game's page to like, favourite and review it

  • Suggest an idea – send ideas, bugs and weapon or map requests straight to the developer from the title screen or Esc menu

Improved

9 changes
Combat
  • Melee reach – punches, kicks and melee weapons reach exactly as far as they look and scale with player size

  • Rockets – a direct hit explodes on the target for the full 100 damage

  • Minigun – bullets are now fat white-hot slugs racing down the tracer

  • Teleport Gun – blinks you through one-way and thin platforms and lands you on top

  • Gold God Gun – now fires a single explosive God shell instead of a laser, with a deep cannon boom

Lobby
  • Weapon and map lists – fit all 39 weapons and items and all 50 maps

  • Health bars – show your HP number, with splits that follow the lobby's max health

Bots
  • Difficulty – easy bots aim wide and react slowly, while hard bots aim true, guard, dodge rockets, lead moving targets and go prone under fire

  • New tricks – bots grab Extra Lives, swing the Cyber Katana at incoming fire, and ride and avoid the moving parts on the physics arenas

Fixed

7 changes
Combat
  • Point-blank rockets – no longer fly through the person you're aiming at

  • Rocket self-kills – your own rocket can't kill you if it hit someone else first

  • Picking up weapons – weapons now fire straight away instead of waiting out the punch timer

Bots
  • Add and Remove bot – the buttons did nothing because auto-fill put the bots straight back

  • Winning bots – no longer jump off the map between rounds

Physics arenas
  • Fallen tree – bodies were split in half under it instead of being crushed

  • Outlines – no longer drift off moving objects on the physics arenas

Known Issues

3 changes
Arenas
  • Station ceiling – with the Low Gravity twist or a jetpack you can end up on top of Station's ceiling, out of view, and the edge arrow shows where you are

Bots
  • Moving platforms – on Scribble Pit and Crane, bots only ride a platform across the gap when one is close, otherwise they wait or take the high route

Online
  • Laggy overlaps – with a lot of lag, two fighters' bodies can overlap for a moment