Update 1.4.5: Big Guns and Dark Mode

V 1.4.5
29 October 2026
33 changes in this update

Added

15 changes
  • Night mode: the whole interface now comes in a dark theme - menus, player cards, the weapon card, controls, settings, Locker, Profile, everything. It’s the default; switch between Light and Dark under Settings in the ESC menu.

  • Sawed-Off: a short double barrel. Huge spread, enormous knockback, and point blank it’s an instant kill. Two slow, heavy shots, then it breaks open to reload.

  • Refractor: fires a slow crystal bullet that shatters into 4 shards mirrored off whatever it hits - walls, floors or people. Careful, the shards can come back at you.

  • Refractor Launcher: lobs a crystal grenade that bursts into 16 shards all the way round.

  • Grenade Launcher: lobs grenades in a slow arc. They bounce once at most - the second thing they touch, they blow.

  • Glue Gun: fully automatic glue balls. Little goops on the floor and walls catch anyone who walks into them with stretchy, wobbly strands of goo - the more glue in a goop, the more places it grabs you (feet, knees, hips, hands). You can lean and shuffle a little way, but the goo pulls you back like a rubber band until you mash jump hard enough to pull free, and the strands snap. Stretch into another goop while you’re stuck and it grabs you too. A direct hit coats people so they stick to walls, to each other, and to grenades.

  • Giga Laser: a rare drop with only 3 shots. A line across the whole map shows where it will fire. Click, hold still for a second while it charges, and a laser blasts straight through every wall on the map, pulsing thin to fat. Anything it touches dies.

  • Smoke Grenade: a huge cloud of thick, slightly see-through smoke. Nobody can see who’s inside - not even their name tag (yours disappears in there too) - and bots lose track of you: they can still shoot into the smoke, but only at where they think you are.

  • Molotov: smashes on whatever it hits and sets it on fire - the floor, a wall, even the underside of a platform, where the flames hang down and curl round the edges. Real-looking fire with smoke, sparks and a warm glow. Anyone touching the flames burns.

  • Disco Grenade: a mirror ball pops up, drops a dark, pounding disco track and sweeps red, green and blue lasers around the room in time with the beat. They burn.

  • Gas Grenade and Gas Launcher: clouds of poison gas that hang around and drift. Stay out.

  • C4: left click throws a charge that sticks to anything - walls, floors, people (right on the arm, leg or head it hit). Right click blows them all up.

  • Reflector: worn on your chest like the jetpack. The next 4 shots or throws at you - bullets, rockets, grenades, molotovs, C4, thrown weapons - go straight back where they came from.

  • Name tags setting: switch off the names over everyone’s heads under Settings in the ESC menu.

  • s&box achievements: all 22 achievements are now real s&box achievements - they show on your s&box profile and add to your s&box score. Any you’d already earned unlock the next time you play.

Improved

14 changes
  • Guns that run out of ammo vanish in a puff instead of hanging around. You can only throw a weapon while it still has ammo - so throw it before it’s empty.

  • Close throws are gentle: a weapon tossed near your feet only drops there and is soon ready to pick up again.

  • Deagle: now a real .50 hand cannon - much louder and heavier, 48 damage, and a wrist kick so big that quick shots throw your aim right over to the other side of the screen, or down at your feet.

  • Gravity Gun (was the Anti-Gravity Gun): instead of floating people away, every hit makes them heavier. Stack it up and they can barely jump. An iron ball on a chain grows at their ankle.

  • Gold God Gun: fires a big golden God bullet with a short streak instead of a beam.

  • Crossbow: every bolt is fire-tipped and sets whoever it hits alight.

  • Time Gun: shoot a wall or the floor and the bubble of stopped time opens right there. Time bubbles now freeze the map’s machinery too - windmills, wheels, stamps, conveyors, seesaws, trees and dominoes stop dead and carry on afterwards.

  • Dominoes are real physics now: walk into one, punch it, shoot it or blow it up from either side and it tips over and knocks the next one down. The row stands back up after a few seconds.

  • Sticky Bomb is now Semtex: it beeps faster and faster before it goes off. Like C4, it sticks right where it hits someone - their arm, leg, chest or head - and stays on that limb; one that lands next to someone’s feet stays on the floor.

  • Boomerang looks like a proper boomerang when it’s lying on the floor.

  • Swap Ray has its own look: teal and orange, with arrows pointing both ways.

  • Controls list starts with the mouse buttons, then jumping (hold for a longer jump, and the jetpack note), then the rest.

  • Player cards have a new look: a torn strip of paper with a round portrait badge, a highlighted name and a slanted health bar, in both light and dark themes.

  • Things that stick go along for the ride: Semtex, C4, glue, Molotov fire, landmines, banana peels, bear traps, arrows and bolts now stick to the moving parts of physics arenas - seesaws, windmill sails, the ship’s deck, wheel gondolas, dominoes - and to the sliding platforms on the classic maps, and move with them. If a part drops away, they fall with it.

Fixed

4 changes
  • Mid-air kicks and punches could hit people from further away than they looked.

  • The Disco Grenade looked like a plain grenade when you held it facing left.

  • Test commands in the console (like giving yourself weapons) only work in the editor now, not in the published game.

  • You could end up inside a platform after jumping up past its end or corner - sitting in it with your legs through it, unable to jump. Now you land on top. Bodies flung up through platforms don’t get stuck in them either, and standing under a low platform you duck under it instead of poking your head through.