s&BUBBLE – The Best Way to Waste Time Professionally!
Welcome to s&BUBBLE, the game that takes the revolutionary, never-before-seen concept of... shooting bubbles... and puts it right into s&box. Is it a "typical bubble shooter"? Yes. Is it going to win Game of the Year? Probably not. But is it addictive? Only if you have a competitive ego the size of a mountain.
What’s the deal?
The goal is simple: match the colors, pop the bubbles, and try not to question your life choices. To make things spicy, I’ve added a Global Leaderboard. Now you can sweat, tryhard, and climb the ranks to prove to the entire s&box community that you are the undisputed King/Queen of clicking colored spheres.
Don’t get bored – Get Groovy!
I know how it is. After the 500th bubble, you might start thinking about "going outside" or "doing laundry." Don’t do that. To keep your brain stimulated, I’ve integrated a Media Player. You can link your:
- Spotify (for the vibes)
- YouTube (for the video essays)
- Twitch (so you can watch someone else play a better game while you play this one)
The Roadmap (A.K.A. "The Playground Vision")
This project started as a playground to mess around with the engine, but if you guys actually like it, I’ve got plans. Big plans.
- HUD Evolution: Making the UI look like it belongs in 2026 and not 1998.
- Bubble Makeover: Fancy new sprites and UI effects.
- The "Touch Grass" Update: I will literally go outside, take high-quality photos of the real world, and slap them in as backgrounds.
- Funy Mode: New game modes specifically designed for maximum memes and chaos.
- Kick Integration: For those who prefer the green platform.
Known "Features" (Bugs)
Look, nobody's perfect. Here is what’s currently a bit "scuffed":
- The Aesthetics: The developer (me) thinks the current HUD and bubble sprites look... questionable. We’re working on it.
- YouTube Jitters: The YT player sometimes has a mid-life crisis.
- The Kick Mystery: Kick isn't in the game yet because it refused to cooperate. It’s currently in "time-out" until it learns how to behave.