Cooking overhaul + fixes

3.2.1
4 October 2026
31 changes in this update

Improved

19 changes
  • COOKING

  • - No more accepting orders: when a customer reaches your counter, their order appears right away, so you can start cooking straight away.

  • - Made a mistake? Press Q to take an ingredient off the board. It goes back into your stock. The wrong ingredient is highlighted in red, so you always know what Q will remove.

  • - A shawarma now wraps by itself only when it matches the order. If the board is full but something is off, press Q to fix it or E to wrap it as it is.

  • - Removing your stall now takes holding Q for about a second, so you can't knock it down by accident.

  • - Ingredients on the board are no longer lost when a customer leaves or you upgrade your stall mid-order. They go back into your stock.

  • LANGUAGE

  • - The game now picks your language automatically on first launch, based on your s&box or Windows settings. You can change it anytime with the LANGUAGE button in the menu.

  • DAILY DEAL

  • - Daily Deal is now three tasks a day: an easy one (~5 min), a medium one (~12 min) and a hard one (~22 min). Each task pays its own reward the moment you finish it, and finishing all three pays a bonus on top.

  • - Tasks and rewards match your stall: they're set for your current tier and your best unlocked zone, and stay fixed until the day resets, even if you change tier.

  • - New kinds of tasks: collect coins on the map, buy an upgrade, earn tips, serve soda, sell big orders. You only get tasks you can actually do.

  • - Playing with friends? A bonus task appears: sell a shawarma to another player.

  • - New weekly track: every task you finish counts toward the week. Hit 5, 10 and 15 tasks for growing rewards. The week resets on Monday at 00:00 UTC.

  • - Finishing the starter quest no longer takes up your first day: your daily tasks start right after it.

  • - The "Daily deals" achievement now asks for 15 tasks in one week.

  • NEXT GOAL

  • - A new "Next goal" line above your daily tasks shows what to save up for next and what it gives you, with your progress in money. When you can afford it, it says so.

  • - Bought something out of order? It still counts, and the line moves on to the next goal.

Fixed

10 changes
  • FIXES

  • - Fixed a bug where your stall could end up stacked on top of one of your franchise stalls after upgrading or switching your stall tier.

  • - "Full Upgrade" achievement: it required an upgrade that's no longer in the game. You can earn it now.

  • - "Businessman" achievement: it couldn't be earned if you bought your 2nd or 3rd business stall right away. Fixed.

  • - Fixed an exploit that let other players spam the fridge sound and the ingredient animation on your screen.

  • HUD

  • - The HUD is smaller and tidier, so more of the street stays visible.

  • - Key hints moved into one row in the bottom-left corner, and your total sold count is now in the bottom-right corner.

  • - Fixed: after changing the resolution with the Esc menu open, the HUD came back at the wrong size.

  • - Fixed: in some languages, numbers in the Daily Deal panel broke onto two lines.

Known Issues

2 changes
  • COMING NEXT

  • - A reworked Daily Deal.