A survey in the Esc menu. Please take a few minutes to fill it out so we can make the game better for you.
A main menu with game settings and lobbies.
Open Games: browse the lobby list, with your friends' lobbies shown first.
Languages: the game is now fully translated into English, French, Spanish, German, Polish and Russian.
A pause menu with settings. Please don't skip the survey there, your answers help us make the game better for you.
You can now invite a friend from the pause menu.
A new NPC who sells new stalls.
The leaderboard now shows a countdown to the end of Season 1.
Most sounds have been reworked, and lots of new ones added to make the game feel nicer to play.
The Tier 2 stall now costs $1,000 instead of $1,200.
NPCs no longer lower your reputation when they get tired of waiting for their order. You only lose reputation for serving a ruined shawarma or refusing to make one for an NPC.
The upgrade vendor NPC now only sells player upgrades.
Actions you can't do (not enough money, a locked zone, a stall that's already taken) now play a sound instead of doing nothing.
In multiplayer, the game keeps going much more reliably for everyone else when the host leaves.
Customers move more smoothly for players who aren't the host.
Map update: holes behind the map are closed, the main area looks better, and there's new geometry.
Meat, vegetables and sauce disappeared when the host left the game.
Your order was lost when the host left, which cost you reputation.
Your progress could be wiped if the host left at the wrong moment.
Tier 2 and Tier 3 stalls were charging Tier 1 prices.
Tier 1 stalls could sometimes get orders with ingredients they don't have.
The UI font now works for everyone.
Sales made in the last 30 seconds before you quit now count on the season leaderboard.
Going back to the main menu restarts the game, so it takes a little while.
Switching saves removes your stalls from their spots and moves your character back to the spawn point.
NPCs still clip through stalls in some places.