PIXEL PUSHER
Draw it. Stamp it. Play it.
Paint a sprite, stamp it onto tiles, build a side-view stage, then drop in and run it. Drafts autosave to your Desk. Publish when you want it on the shelf.
🎮 First time
Hub → TAKE THE TOUR.
Draw → STAGE → DROP IN → grab the three coins → pink exit.
Skip anytime. PLAY on the hub just runs Stock the Cooler.
🕹️ Play
A / D run
Space jump (hold for height)
Coins, springs, checkpoints, signs
Esc pause · EDIT back to STAGE
✏️ PIXEL
LMB draw · RMB erase
Wheel zoom · Ctrl+wheel brush size · Shift+wheel frames · Alt+wheel color
Middle-mouse pan · side buttons undo / redo
Z undo · Y redo · [ ] tool · - / = brush · N new frame · O onion · , . frames · Space play strip
TRACE: paste a direct image URL (files.catbox.moe/….png). Ghost only — never saved.
🧱 STAGE
WASD pan · Tab or DROP IN
Wheel zoom · Ctrl+wheel tile · Shift+wheel stamp
Middle-mouse pan · side buttons undo / redo
Stamps: paint, flood, start, coin, spring, exit, check, sign
GOAL: reach the exit, or grab every coin first
🎵 CHIP
Click a cell = note. Right click = pitch. Space = play the loop.
Wheel nudges pitch · Ctrl+wheel BPM
Click the channel name to mute.
📚 DESK
Save project / sprite / tileset / stage. Click a shelf item to open it.
Starter stages: Stock the Cooler, Night Shift, Back Lot, Closed Sundays.
WORLD is optional (walk the slabs). Esc never dumps your draft.