Auto-generated compiler file with global using directives and assembly metadata attributes for the Game project. It declares global usings for Sandbox and Blazor components and sets assembly metadata like addon title, identifiers, engine version, target framework and compile time.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "S&Soundboard" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "ssoundboard" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "dogecoin" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "dogecoin.ssoundboard" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-07-09T20:48:38.8138471Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.113.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.113.0")]