ONE MORE ROOM! — Game Jam 3 Submission
UPDATE 6 — EXPERIMENTAL MANUAL MODE, BALANCE CHANGES, UI AND SKILL FIXES
I've added an experimental manual mode and it seems to work quite well, you can now change in the settings or in the beginning of the game to manually control your character instead of as an autobattler for those not wanting to play the game as an autobattler. I've also re-balanced rounds 1-10.
Thanks so much to everyone who played, gave feedback, reported bugs, and followed the game throughout the jam. I really appreciate it.
If you’re enjoying the game and like what I’m building, please consider nominating One More Room for the Game Jam! It would genuinely mean a lot to me and help me continue developing the game after the game jam ends and making more S&Box games in the future.
Good luck making it one more room.
Thanks everyone for playing One More Room!
I’m building the game solo and working on it every day throughout the jam to make it as polished and complete as I can.
Made for the “One More Round” theme.
Your knight fights on his own while you decide what room to send him into next, what gear to take and how to build him, and when to use his abilities.
Every time you clear a room, the dungeon generates new rooms ahead of you with different enemies, layouts, modifiers, and rewards. Pick one, commit to it, and watch the dungeon physically grow as you push deeper.
Collect souls, find gear, stack relics, grow stronger, and keep pushing deeper.
Can you make it to the end?
🎮 Playable now
I’m continuing to expand the game throughout the rest of the jam — with more rooms, enemies, bosses, relics, gear, upgrade rooms, strange item interactions, and plenty more polish.
Feedback is very welcome!
If you enjoy the game, consider voting for One More Room in the Game Jam!
Thanks to everyone who gives it a try, I really appreciate it! And good luck making it one more room.
AI tools were used for some art and audio.