using Sandbox;
namespace MANIFOLD.BHLib {
/// <summary>
/// Used to let entities know what they're trying to hit.
/// Designed to be used on a component.
/// </summary>
public interface ITarget : IValid {
public GameObject GameObject { get; }
public Transform WorldTransform { get; }
public Vector3 WorldPosition { get; }
public Rotation WorldRotation { get; }
public bool Hurt(DamageInfo info);
}
}