.obj/__compiler_extra.cs

Compiler-generated assembly metadata source file for the Game project. It defines global using directives and sets assembly attributes like addon title, ident, organization, engine version, target framework, compile time, and assembly version information.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Ultimate Light Manager" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "ultimatelightmanager" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "dreams" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "dreams.ultimatelightmanager" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "26" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-06-23T23:02:25.8433302Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.117.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.117.0")]