Code/Freecam.Events.cs
using System;
namespace Duccsoft;
public partial class Freecam
{
/// <summary>
/// Invoked whenever a freecam is enabled. The argument is the freecam that was enabled.
/// </summary>
public static event Action<Freecam> OnFreecamStart;
/// <summary>
/// Invoked whenever a freecam is disabled. The argument is the freecam that was disabled.
/// </summary>
public static event Action<Freecam> OnFreecamEnd;
/// <summary>
/// Removes all listeners from the static events of this class. Used by
/// <see cref="CameraEventCleanupSystem"/> to tidy things up between play sessions.
/// </summary>
public static void ClearInvocationLists()
{
OnFreecamStart = null;
OnFreecamEnd = null;
}
}