Areas
21 changes in this update

Added

9 changes
Game Modes
  • Game Mode Selection - Added an arcade mode selection screen with Normal Mode and the brand-new Chaos Mode

  • Chaos Mode - Brand-new endless arcade survival mode with increasing intensity and non-stop chaotic mechanics

Boss Encounters
  • Boss Battles - Added armored boss encounters every 5 stages with dedicated health bars and enraged overdrive states

  • Boss Defeat Sequences - Cinematic hit-stop time freeze, fullscreen flash, apocalyptic particle fireworks, quad power-up burst, and victory banner

  • Enraged Overdrive - Bosses enter overdrive at low HP with speed boosts, crimson flaring, and particle sparks

Gameplay & Events
  • Chaos Random Events - Dynamic random field events including MultiBall, Speed Frenzy, Armored Swarm, Supernova, and Gravity Vortex

  • Chaos Abilities - Added active plasma lasers and falling meteor strikes

  • Chaos Soundtrack - Dedicated energetic bass music track for Chaos Mode with continuous stage transitions

  • Telemetry & Radar - Added holographic radar sweep card and real-time ball velocity/brick telemetry sidebar

Improved

5 changes
UI & Visuals
  • Header Bar - Redesigned Chaos Mode header with cyber-glassmorphism, neon trims, and an inline intensity gauge

  • Boss Health Bar - Dual-layer fighting game ghost health bar that smoothly tracks damage on both the top HUD and boss brick

  • Score & Combo HUD - Added juiced combo multipliers with pulse pop animations and digital arcade typography

  • Controls & Buttons - Upgraded action buttons with electric cyan glowing icons and hover micro-animations

  • Record Tracking - Dedicated Chaos Mode game over recap screen with personal best stage and score tracking

Fixed

4 changes
Bug Fixes
  • Boss Bar Positioning - Relocated the Boss Health Bar above the arena so it never obscures bricks, the boss brick, or ball bounces

  • Header Overflow - Fixed vertical clipping and border line slicing by switching to dynamic auto-sizing layout

  • Footer UI Glitch - Removed stray brace character rendered below the bottom controls bar

  • CSS Parsing - Fixed floating-point precision formatting in health gauge styles to prevent parser warnings

Removed

3 changes
Mechanics
  • Paddle Glitch Effect - Removed the center-magnet paddle drift effect during Chaos events based on player feedback

  • Slow Stage Progression - Removed the delayed mechanic unlocking system so Chaos Mode is fully chaotic from Stage 1

  • Direct Level 1 Launch - Removed the automatic direct launch into Level 1 from the main menu in favor of the new Mode Selection screen