Areas
12 changes in this update

Added

12 changes
A little science, a lot more life
  • Choose your map, earn science, and build things your way. This update opens both Stone Age and Copper Age from the start and adds a shared science tree with three branches: Camp, Vehicle, and Runner.

  • - Science replaces shells for research and upgrades. Earn 5 science for each completed Stone Age lap and 10 for a valid Copper Age descent, with research and upgrades that can improve those rewards.

  • - Research discoveries individually, including Radio, vehicle crafting, and runner improvements. Hover over the science icons to see their costs, requirements, and benefits.

  • - Track completion separately for each map, with separate leaderboards.

  • - Explore the reworked Copper Age village, with primitive tents, upgradeable buildings, villagers, a shared fire, and a more natural starting area.

  • - Smoothed the downhill road and blended its edges into the hillside to improve the ride and make getting back onto the road easier.

  • - Added more life around Trolltunga: a chicken-lifting ceremony, fire breath turning into smoky hearts, and chickens wandering away into the woods.

  • - Look around freely with the mouse while driving.

  • - Improved the seated driver and added timber supports to the car.

  • - Added Heroic radio with three tracks: Only the Bravest, Code of Honor, and Red Canyon. Select it with 5; radio power remains on 4.

  • Existing owned upgrades and researched discoveries are retained. Old shell balances remain stored for compatibility but are no longer spendable. Progression reset is available under Settings.

  • The second map, Copper Age, is still a work in progress, with more details and improvements to come. Thanks for playing Built to Lap!

Added

8 changes
  • - Reworked the camp with a timber shelter, a reed roof and a wooden age sign.

  • - Added a wooden platform and ramp for your car, with supports for cars that don't have wheels yet.

  • - Added a bench beside the campfire and a tiny baby chicken that helps keep it burning with little fire breaths.

  • - Improved the runner's polishing, pickup and carrying animations, including the grip around the car's bars.

  • - Shortened the birdsong ambience and made it repeat smoothly at a steadier volume.

  • - Birdsong now continues through the departure animation before fading as gameplay begins.

  • - Cleaned up the menu's stone frame, spacing and buttons.

  • - Added a New Game confirmation. Starting fresh replaces your stadium, equipment and shells while keeping achievements, personal records and car colours.

Added

8 changes
  • A new camp and a new age to explore! This update introduces the first playable Copperbend preview.

  • Added a prehistoric camp main menu with your saved car on display.

  • Added age selection, Continue, and return-to-camp navigation from both maps.

  • Added Copperbend, a downhill mountain course with winding roads, obstacles, footbridges, a settlement and a mammoth feast area.

  • Bring your saved Stone Age car, equipment and appearance into Copperbend. Your first descent is on foot, carrying your car.

  • Added direction signs and Chicken Dragon rescue for adventurous shortcut takers.

  • The Chicken Dragon now wears a WIP / WORK IN PROGRESS sign.

  • Copperbend is still unfinished. Riding upgrades, saved Copper Age completion and further progression are coming later. Stone Age remains available to play.