First public alpha of DarkRP on s&box. Multiplayer stability for machines, reworked printer and cocaine prices, French translation of the mayor's terminal, and several visible bug fixes.
Full French translation of the mayor's terminal (tabs, buttons, placeholders, status messages).
A ladder in one of the rich-district houses is now usable to climb to the upper floor (it was visually present but couldn't be climbed).
`Buy / Claim` action rebindable from the keyboard settings (default middle-click / mouse3), used to buy a door or claim a vehicle.
Multiplayer stability of items placed on stoves and extractors: no more visual drift for other players, no more items falling into the void.
Detaching a pot or bucket with the gravgun now works on objects placed by other players.
Two pots placed on the same stove can be grabbed simultaneously without blocking each other.
City hall vault door closed at server startup (it used to be open by default).
All values of a printer (upgrade price, earnings per cycle, etc.) are now displayed the same way to every player on a server.
Hearing range for door and printer sounds reduced: you only hear them when you're nearby, no longer through half the map.
"Level:" text in the XP HUD automatically translated to the chosen language (it used to always stay in French).
Physgun gravgun mode: the orange tint on the world model and the sounds (loop, launch, release) are now visible and audible to other players around you.
A door's screen (purchase / ownership) automatically displays the icon of the `Buy / Claim` key you've chosen in the settings.
Footstep sounds when climbing a ladder are now heard by other players around you (before, you were the only one hearing them).
The scoreboard now hides your bank balance: only the cash in your pocket remains publicly visible, your bank becomes private.
Printer upgrade prices now scale with level (early tiers very accessible, late tiers demanding). The total cost of all 9 upgrades remains identical to before.
The cocaine_dealer loses access to printers.
Sale price of a cocaine pack to the NPC doubled: 1,600–2,400 g (vs 800–1,200 g before), to compensate for the cocaine_dealer's specialization.
Printer fan break probability doubled (average lifespan ~7-8 minutes instead of ~15).
No more "Exception when calling 'Update' on Emrald.Weapons.BaseBulletWeapon" spam in the top-right when players spawn.
Dying while using the mayor's PC no longer locks your keyboard, voice or hotkeys after exiting.
Mayor's terminal buttons consistently clickable, even after a camera change or opening another UI.
Quota counters and cleanup menu aligned: both now display the same count of placed objects.
Keypad cracking on dedicated server: the progress bar no longer cancels instantly due to aim-angle synchronization.
Cleanup menu finally shows all your placed objects and constraints (props, printers, welds, hoverballs, balloons, linkers, etc.) — the counter used to stay at 0 for every player.
Two players clicking the cocaine dealer NPC simultaneously can no longer both open the sell menu — the server validates the opening, only the first to arrive sees the interface.
Dying while under arrest no longer duplicates your character (one in jail finishing the sentence + one at spawn). The sentence is interrupted on death, a single character respawns.
Arrest screen no longer stacks on top of the death screen when you die in jail.
`/kick` command fixed (it wasn't working).