Pots placed on stoves and buckets on extractors now work correctly in multiplayer: previously, some players would see items fall into the void or drift around the map. Detaching a pot with the gravgun also works on pots placed by other players — handy when you're sharing a kitchen.
No more spam of "Exception when calling Update on Emrald.Weapons.BaseBulletWeapon" in the top-right when a player connected. It was a race where weapons tried to refresh one frame too early, before the player's 3D model was ready.
Dying while you were in front of the mayor's PC left your keyboard, voice and hotkeys locked once you got out — you had to reconnect to recover control. This is fixed.

The terminal's buttons could also become unresponsive in some cases (after a camera change or opening another UI). They are now always clickable.

The mayor's PC is now fully translated into French — tabs, buttons, forms and status messages switch automatically based on the language selected in the settings. Other languages fall back to English until we add them.
Previously, the city funds vault door was open by default. It is now closed when the server starts.
Upgrading a printer no longer costs the same amount at every level. The first levels are now very cheap and the last ones become a real investment — you can quickly boost a new printer, but maxing level 9 takes patience. The total cost of all 9 upgrades remains identical to before.

Previously, on a server, players other than the host could see upgrade prices or earnings that didn't match reality (their printer values stayed on the code defaults). Now, all players see exactly the same values for each printer.
The Cocaine Dealer no longer has access to printers — they're now 100% cocaine. In return, the sale price of a pack to the NPC is doubled (1,600–2,400 g, vs 800–1,200 before).
On a dedicated server, breaking a keypad was unusable: the progress bar would appear and then cancel instantly, never advancing. Cracking now holds up even if you don't aim at the keypad pixel-perfectly — you just need to stay generally oriented towards it.
Whether you'd placed a printer, a prop, or created a weld with the toolgun, the cleanup menu stubbornly stayed at 0 for every player (including you). The counter now correctly reflects your placed objects and constraints: compressors, balloons, hydraulics, linkers, welds, hoverballs, no-collides, etc. — everything is now cleanupable from the menu.
When you switched your physgun to gravgun mode, you were the only one seeing the orange glow and hearing the suction / launch sounds. Other players still saw the regular blue physgun. Now, the orange aura and the sounds (suction loop, launch, release) are propagated to everyone around you.
Buying a door was hardcoded to the middle mouse click (mouse3). If your scroll wheel was broken or you played on a trackpad, you simply couldn't buy a door. The `Buy / Claim` key is now a full action in the settings: rebind it to whatever you want. The door screen automatically displays the icon of the key you've chosen.
If two players clicked the dealer NPC at the same time, both could see the sell menu open even though only one was allowed to transact. This is fixed: the server now validates the dialog opening, and only the first player to arrive sees the interface — the others receive the refusal directly.
If you died while under arrest, you ended up with two characters: one stuck in jail finishing the sentence, and another back at the spawn point. The sentence is now interrupted immediately on death — a single character respawns normally, and the arrest screen disappears instead of staying displayed on top of the death screen.
The scoreboard displayed your cash + bank added together next to your name, which revealed your full fortune to the entire server. Now, only the cash in your pocket is shown publicly (on the list as well as in your profile) — your bank balance stays private.
Devblog
0.1.0
8 May 2026
🎁 Added
  • Full French translation of the mayor's terminal (tabs, buttons, placeholders, status messages).
  • A ladder in one of the rich-district houses is now usable to climb to the upper floor (it was visually present but couldn't be climbed).
  • `Buy / Claim` action rebindable from the keyboard settings (default middle-click / mouse3), used to buy a door or claim a vehicle.
🧼 Improved
  • Multiplayer stability of items placed on stoves and extractors: no more visual drift for other players, no more items falling into the void.
  • Detaching a pot or bucket with the gravgun now works on objects placed by other players.
  • Two pots placed on the same stove can be grabbed simultaneously without blocking each other.
  • City hall vault door closed at server startup (it used to be open by default).
  • All values of a printer (upgrade price, earnings per cycle, etc.) are now displayed the same way to every player on a server.
  • Hearing range for door and printer sounds reduced: you only hear them when you're nearby, no longer through half the map.
  • "Level:" text in the XP HUD automatically translated to the chosen language (it used to always stay in French).
  • Physgun gravgun mode: the orange tint on the world model and the sounds (loop, launch, release) are now visible and audible to other players around you.
  • A door's screen (purchase / ownership) automatically displays the icon of the `Buy / Claim` key you've chosen in the settings.
  • Footstep sounds when climbing a ladder are now heard by other players around you (before, you were the only one hearing them).
  • The scoreboard now hides your bank balance: only the cash in your pocket remains publicly visible, your bank becomes private.
  • Printer upgrade prices now scale with level (early tiers very accessible, late tiers demanding). The total cost of all 9 upgrades remains identical to before.
  • The cocaine_dealer loses access to printers.
  • Sale price of a cocaine pack to the NPC doubled: 1,600–2,400 g (vs 800–1,200 g before), to compensate for the cocaine_dealer's specialization.
  • Printer fan break probability doubled (average lifespan ~7-8 minutes instead of ~15).
🪛 Fixed
  • No more "Exception when calling 'Update' on Emrald.Weapons.BaseBulletWeapon" spam in the top-right when players spawn.
  • Dying while using the mayor's PC no longer locks your keyboard, voice or hotkeys after exiting.
  • Mayor's terminal buttons consistently clickable, even after a camera change or opening another UI.
  • Quota counters and cleanup menu aligned: both now display the same count of placed objects.
  • Keypad cracking on dedicated server: the progress bar no longer cancels instantly due to aim-angle synchronization.
  • Cleanup menu finally shows all your placed objects and constraints (props, printers, welds, hoverballs, balloons, linkers, etc.) — the counter used to stay at 0 for every player.
  • Two players clicking the cocaine dealer NPC simultaneously can no longer both open the sell menu — the server validates the opening, only the first to arrive sees the interface.
  • Dying while under arrest no longer duplicates your character (one in jail finishing the sentence + one at spawn). The sentence is interrupted on death, a single character respawns.
  • Arrest screen no longer stacks on top of the death screen when you die in jail.
  • `/kick` command fixed (it wasn't working).
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.