Energy and Stability Update

0.1.1
26 September 2026
Areas
54 changes in this update

Added

2 changes
Player Needs
  • Sprinting now drains Energy faster than walking.

  • Players with no Energy remaining can no longer sprint and must walk until they recover.

Improved

16 changes
Performance
  • Supermarket stock cases now avoid sending unchanged information across the network.

  • Customer baskets now use fewer repeated stock and content checks.

  • Bakery orders, food items and kitchen systems now reuse more of their existing state.

  • Staff visibility updates now perform less unnecessary rendering work.

  • Casino displays and interaction hints now skip updates when nothing has changed.

  • Doors now share short lived movement and collision checks more efficiently.

  • The electricity system now processes registered appliances in a single pass.

  • Employment schedules and private player state now perform fewer unnecessary updates.

Bakery
  • Bakery storage controls are now configured more consistently.

  • The bakery can now accept staff arriving through the rear entrance.

  • The tray return area now holds more trays before becoming full.

  • The preparation guide now responds correctly when the game window changes size.

  • Food prepared after joining the server now appears correctly.

World
  • Customers now spread out more naturally around shop entrances.

  • Pedestrians and bakery staff now choose more reliable routes when leaving buildings.

  • Road materials and supporting assets have been reorganised for easier maintenance.

Fixed

27 changes
Bakery
  • Fixed bakery staff being unable to reach some work areas.

  • Fixed bakery staff losing their routes during daily routines.

  • Fixed trays failing to return correctly when the existing return area became full.

  • Fixed bakery uniforms appearing too dark or incorrectly lit on dedicated clients.

  • Fixed bakery staff movement animations not appearing correctly for remote players.

  • Fixed newly prepared food remaining invisible for some players.

World
  • Fixed pedestrians and bakery staff attempting to use invalid exit routes.

  • Fixed missing solid collision on the delivery van doors.

  • Fixed invalid ambient occlusion textures affecting several clothing materials.

Coffee Shack
  • Fixed orders from dedicated server clients not being accepted or acknowledged correctly.

  • Fixed the kiosk shutter closing during normal gameplay.

  • Fixed collected drinks being placed too close to the till.

  • Fixed the barista remaining static for remote players.

  • Fixed payment prompts and drink prices not using the selected language.

Supermarket
  • Fixed shoppers building up behind occupied checkouts.

  • Fixed missing customer baskets taking too long to be detected.

  • Fixed customers crowding shop entrances.

  • Fixed customers repeatedly attempting the same route home.

Casino
  • Fixed roulette balls appearing more than once on clients.

  • Fixed the roulette wheel being included in static casino geometry.

  • Fixed collision around roulette tables and restored the intended player barriers.

  • Fixed overlapping rails at the casino entrance.

  • Fixed incorrect cloth shading on the casino carpet.

Multiplayer
  • Fixed staff routines not appearing correctly for remote players.

  • Fixed workers remaining visible inside their homes when they were off duty.

  • Fixed employment information occasionally becoming stale when its values had not changed.

  • Fixed clothing store entrance doors not appearing correctly on dedicated clients.

Removed

5 changes
Player Needs
  • Hunger depletion has been temporarily disabled while its balance and gameplay purpose are reviewed.

  • The Hunger display has been hidden while Hunger depletion is disabled.

Development
  • Removed obsolete asset auditing, scene consolidation and release staging tools.

  • Removed completed internal performance reports and experiments that were no longer needed.

  • Removed stale terrain metadata left behind by older world assets.

Known Issues

4 changes
Player Needs
  • Hunger does not currently decrease and will remain hidden until the system is rebalanced.

  • Energy balance is still provisional and may change following playtesting.

Alpha
  • NPCs may still hesitate briefly in especially crowded entrances.

  • Players joining a busy server may briefly see staff or business objects update into their correct state.