Sprinting now drains Energy faster than walking.
Players with no Energy remaining can no longer sprint and must walk until they recover.
Supermarket stock cases now avoid sending unchanged information across the network.
Customer baskets now use fewer repeated stock and content checks.
Bakery orders, food items and kitchen systems now reuse more of their existing state.
Staff visibility updates now perform less unnecessary rendering work.
Casino displays and interaction hints now skip updates when nothing has changed.
Doors now share short lived movement and collision checks more efficiently.
The electricity system now processes registered appliances in a single pass.
Employment schedules and private player state now perform fewer unnecessary updates.
Bakery storage controls are now configured more consistently.
The bakery can now accept staff arriving through the rear entrance.
The tray return area now holds more trays before becoming full.
The preparation guide now responds correctly when the game window changes size.
Food prepared after joining the server now appears correctly.
Customers now spread out more naturally around shop entrances.
Pedestrians and bakery staff now choose more reliable routes when leaving buildings.
Road materials and supporting assets have been reorganised for easier maintenance.
Fixed bakery staff being unable to reach some work areas.
Fixed bakery staff losing their routes during daily routines.
Fixed trays failing to return correctly when the existing return area became full.
Fixed bakery uniforms appearing too dark or incorrectly lit on dedicated clients.
Fixed bakery staff movement animations not appearing correctly for remote players.
Fixed newly prepared food remaining invisible for some players.
Fixed pedestrians and bakery staff attempting to use invalid exit routes.
Fixed missing solid collision on the delivery van doors.
Fixed invalid ambient occlusion textures affecting several clothing materials.
Fixed orders from dedicated server clients not being accepted or acknowledged correctly.
Fixed the kiosk shutter closing during normal gameplay.
Fixed collected drinks being placed too close to the till.
Fixed the barista remaining static for remote players.
Fixed payment prompts and drink prices not using the selected language.
Fixed shoppers building up behind occupied checkouts.
Fixed missing customer baskets taking too long to be detected.
Fixed customers crowding shop entrances.
Fixed customers repeatedly attempting the same route home.
Fixed roulette balls appearing more than once on clients.
Fixed the roulette wheel being included in static casino geometry.
Fixed collision around roulette tables and restored the intended player barriers.
Fixed overlapping rails at the casino entrance.
Fixed incorrect cloth shading on the casino carpet.
Fixed staff routines not appearing correctly for remote players.
Fixed workers remaining visible inside their homes when they were off duty.
Fixed employment information occasionally becoming stale when its values had not changed.
Fixed clothing store entrance doors not appearing correctly on dedicated clients.
Hunger depletion has been temporarily disabled while its balance and gameplay purpose are reviewed.
The Hunger display has been hidden while Hunger depletion is disabled.
Removed obsolete asset auditing, scene consolidation and release staging tools.
Removed completed internal performance reports and experiments that were no longer needed.
Removed stale terrain metadata left behind by older world assets.
Hunger does not currently decrease and will remain hidden until the system is rebalanced.
Energy balance is still provisional and may change following playtesting.
NPCs may still hesitate briefly in especially crowded entrances.
Players joining a busy server may briefly see staff or business objects update into their correct state.