Areas
78 changes in this update

Added

22 changes
  • Welcome to the first public alpha of Business as Usual. Build a life in Millbank, find work, earn money, look after yourself and make your apartment feel like home.

World
  • Explore the hand-crafted Millbank neighbourhood, filled with homes, shops, workplaces and public spaces.

  • Experience a shared 60-minute day and night cycle with changing weather, fog and lighting.

  • Meet residents and customers travelling between their homes and local businesses.

Employment
  • Use your phone to find vacancies and start entry-level work.

  • Work in the supermarket by replenishing shelves, unloading deliveries, serving customers and operating checkouts.

  • Work in the bakery by receiving ingredients, preparing products, cooking food and completing customer orders.

  • Take orders, prepare drinks and serve customers at the coffee shack.

  • Improve your skills and take on greater responsibilities by completing useful work.

  • Build up earnings while working and receive your wages when the job is finished.

Player Life
  • Return to the same persistent character, home, money, possessions and progress when rejoining a world.

  • Manage Hunger and Energy by eating food and sleeping at home.

  • Carry and organise personal items using a visual inventory grid.

  • Receive your own persistent starter apartment, along with the keys and access rights for it.

Housing
  • Browse and purchase furniture through the Home app on your phone.

  • Collect purchased furniture from the parcel stack inside your apartment.

  • Place, rotate, move and store furniture within your assigned home.

Casino
  • Play roulette, blackjack, mechanical slots and prestige slot machines.

  • Play three original arcade games called The Vault, Frostline Fishing and Skybound.

  • Share synchronized casino tables, chips, machines and seating with other players.

Multiplayer
  • Play on dedicated multiplayer servers with a shared, persistent world.

  • Experience businesses, stock, customers, doors, casino games, time and weather that remain synchronized for everyone.

Improved

21 changes
World
  • Millbank now includes more street furniture, lighting, crossings, dropped kerbs, gardens and environmental details.

  • The apartment block now has more detailed interiors, materials, furniture, windows, doors and shared spaces.

  • The supermarket, bakery, coffee shack, casino and clothing store interiors have received additional detail.

  • Shops, homes, streets and civic buildings now respond more naturally to the time of day.

  • Cloud edges have been softened and fog now blends more naturally into the sky.

  • The casino now has improved lighting, materials, carpets, uniforms and machine presentation.

  • The contractor yard now has more convincing machinery, materials and working lights.

Interface
  • The player HUD now presents your money, needs, current work, accrued wages, day and time more clearly.

  • The redesigned phone now includes dedicated Jobs and Home apps.

  • The inventory now displays native 3D previews of your items.

  • The HUD now shows useful reminders for opening the phone and inventory.

  • Checkout payment and action buttons are now larger and easier to understand.

Gameplay
  • Businesses now follow opening hours, closing routines and more believable staff behaviour.

  • Customers now move through shopping queues, doorways and local streets more reliably.

  • The bakery now has expanded staffing, office management, delivery, storage and production workflows.

  • Supermarket staff workflows, stock labels, product pictures and delivery handling have been improved.

  • Furniture placement is now more reliable and furniture can be rotated using the mouse wheel.

Performance
  • Level of detail models and distance based detail culling have been added throughout Millbank.

  • Static scenery has been consolidated and environmental textures have been optimized.

  • Staff, NPCs, appliances and distant displays now use less processing time.

  • Dedicated servers no longer load unnecessary visual assets and now provide clearer startup diagnostics.

Fixed

25 changes
World
  • Fixed pedestrians attempting to enter locked shops or inaccessible construction areas.

  • Fixed several kerb, road marking and junction alignment problems.

  • Fixed gaps, overlapping geometry and misplaced details around the apartment block.

  • Fixed street furniture, signs and lights obstructing doors, roads or parking spaces.

  • Fixed several exterior and civic lights failing to activate after dusk.

  • Fixed missing or inconsistent collision on doors, furniture and environmental props.

Multiplayer
  • Fixed cases where world saves or recovery data could become invalid.

  • Fixed reconnect issues affecting homes, money, needs, employment, inventory and furniture.

  • Fixed remote players being able to perform invalid or unauthorized actions.

  • Fixed some businesses and gameplay objects appearing in the wrong state for players who joined late.

  • Fixed several NPC interactions and movement states failing to synchronize correctly.

  • Fixed multiplayer state issues affecting casino tables, machines and seating.

Businesses
  • Fixed players and NPCs becoming trapped when businesses closed.

  • Fixed business entrances remaining locked during trading hours.

  • Fixed bakery staff abandoning active work during closing routines.

  • Fixed bakery workers losing their assigned targets or failing to reach upper shelves.

  • Fixed closing stock and empty trays not being returned correctly.

  • Fixed solo shop assistants being left without a stock worker.

  • Fixed customers blocking one another in doorways.

  • Fixed customers remaining inside the supermarket or bakery after closing.

  • Fixed the bakery work area light not responding to its kitchen switch.

Player Experience
  • Fixed Escape not consistently cancelling an action or returning to the previous screen.

  • Fixed the running animation not returning after leaving casino seating.

  • Fixed several cash, card and checkout state problems.

  • Fixed furniture purchases and ownership not working correctly on dedicated servers.

Known Issues

10 changes
Alpha
  • Performance may vary in the busiest parts of Millbank, particularly around detailed interiors and large groups of NPCs.

  • Wages, prices, needs and career progression are provisional and will continue to change during playtesting.

  • Some menus, prompts and controller interactions still need additional polish.

  • Brief visual or state differences may occur while a player joins a busy dedicated server.

  • NPCs may occasionally hesitate or take an unusual route around crowded doorways.

  • Some distant scenery, lighting transitions and environmental assets remain unfinished.

Not Yet Included
  • Personal vehicle ownership and driving are planned for a later release.

  • All playable businesses are currently owned and operated by NPCs.

  • Formal shifts, lateness and absence systems are not part of this alpha.

  • Renting, purchasing and owning multiple homes are not yet available.