Voice chat - talk to other players using in-game voice chat
Promotions - employees can now receive promotion opportunities while working
Promotion notifications - promotion offers can now appear through the in-game phone
Department Manager - added an additional supermarket career progression tier
Employee cover - NPC staff can temporarily cover jobs when players are unavailable
Bakery employment - new characters can now begin their career at the bakery
Pool - added pool tables and new downtime activities
Pedestrians - street pedestrians can now stop and rest on public benches
Furniture - added more detailed furniture and additional bed models
Radiators - added new detailed radiator models
Phone shop - added new furniture and product displays
Clothing store - added improved clothing displays, materials and garment geometry
West Depot - added the West Depot and surrounding area
East Millbank - expanded the visible neighbourhood around the eastern edge of Millbank
Pavement signs - added new signs around Millbank
Vegetation - added new grass, flowers, trees and waterside plants
Rural roads - added proper shoulders to rural roads
Road repairs - added varied asphalt patches and road repairs
Interiors - improved apartment furniture placement and layouts
Bathrooms - improved bathroom layouts and wall joins
Windows - improved clearance around apartment windows and radiators
Shop fronts - improved and optimised the bakery and supermarket fronts
Clothing store - improved materials and presentation throughout the store
Neighbourhood - improved the overall layout and appearance of Millbank
Greenspaces - improved parks and green areas with more natural vegetation
West Meadow - improved grass and vegetation throughout the meadow
Terrain - improved terrain materials and environmental detail
West Depot - improved surfaces, collision and surrounding scenery
Roads - improved road shapes and generated geometry
Terrain blending - roads now follow the surrounding terrain more naturally
Junctions - improved the appearance and construction of road junctions
Road markings - improved road markings with more natural wear
Pedestrians - pedestrians now use more of the authored paths around Millbank
Greenspaces - pedestrians can now navigate through park and gravel paths
Footpaths - improved connections around the depot and construction areas
Carrying - improved animations while carrying baskets, boxes and other objects
Stock boxes - characters now hold stock boxes more naturally
Hand placement - improved hand and finger positioning when interacting with objects
Character poses - improved body and arm positioning during interactions
Roulette - improved dealer animations and marker movement
Slot machines - improved seating and character positioning at slot machines
Casino models - improved several casino models and environment assets
Rain - replaced the old rain ambience with a more natural looping sound
Startup - reduced waiting during startup by overlapping the intro with navigation preparation
Businesses - improved performance when businesses have large numbers of staff and customers
Bakery - improved bakery NPC and queue performance
Supermarket - improved stock and checkout performance
Pedestrians - improved pedestrian movement and navigation performance
Stock - reduced the performance cost of stock cases
Vegetation - improved rendering performance in areas with large amounts of vegetation
Trees - reduced rendering overhead from repeated tree meshes
Closing time - players now correctly finish work when their workplace closes
NPC closing - NPC employees now correctly leave businesses at closing time
Business doors - doors now correctly lock when businesses close
Closing animations - fixed staff continuing carrying animations after finishing work
Promotions - improved feedback when a promotion position is already occupied
Expansion walls - fixed misaligned walls between the bakery and supermarket expansions
Retail shelves - fixed incorrect shelf placement in the supermarket
Clothing doors - fixed collision on the clothing store's sliding doors
Bakery lighting - fixed unwanted fixture glow and staff lighting behaviour
Junction gap - fixed a visible gap in one of the Millbank junctions
Road surfaces - fixed several incorrect or overlapping road and yard surfaces
Coffee court - fixed pavement and collision around the coffee court
Basket carrying - fixed incorrect one-handed basket carrying
Stock box grips - fixed incorrect hand placement while carrying stock boxes
Kitchen poses - fixed unnatural character poses during kitchen interactions
Character anatomy - fixed several unnatural arm and hand positions
Dealer clothing - fixed casino dealer clothing occasionally not appearing
Slot animations - fixed slot machine animations during multiplayer
Casino shadows - fixed some casino materials not casting shadows
Roulette dealer - fixed excessive bending during roulette interactions
Roulette tables - fixed roulette tables after the casino mesh changes
Blackjack - interrupted blackjack games now settle correctly after a restart
Blackjack - inactive players can no longer hold a blackjack round indefinitely
Stockroom stairs - fixed employees being unable to use the shared stockroom stairs
Navigation - fixed NPCs attempting to use blocked or invalid routes
Pedestrians - fixed distant pedestrians disappearing or using incorrect viewing information
Store manager - fixed the seated store manager moving away from their chair
Doors - fixed some home doors not working correctly
Door prompts - simplified duplicate home door interaction prompts
Cargo - fixed some rotated stock cases being packed incorrectly inside delivery vehicles
Interrupted deliveries - stock cases now recover correctly when delivery work is interrupted
Recycled cases - recycled delivery cases no longer remain unnecessarily in world and save state
Takeaway bags - takeaway bags can now be replenished through deliveries
Opening stock - fixed sold bakery stock returning after loading a save
Orders - packed goods and completed sales now survive restarts correctly
Cancelled orders - fixed products being lost or reused incorrectly when takeaway orders are cancelled
Payment props - fixed cash and card props not following customers' hands correctly
Receipts - bakery receipts can now be placed on counters before being attached to takeaway bags
Save recovery - local saves can now recover from previously validated save generations
Player position - fixed saved player positions being corrupted by some regional number formats
World saving - player saves no longer unnecessarily delay world checkpoints
Persistence - fixed owned furniture not always restoring correctly on dedicated servers
Placement - fixed furniture placement continuing while other interfaces are open
Validation - improved server-side validation when moving furniture
Joining - fixed controls being taken before the server accepts a pool game
Pool tables - fixed pool tables being incorrectly treated as static
Paid drinks - paid drink collection now survives save and restart
Abandoned orders - abandoned coffee orders no longer block the counter indefinitely
Menus - Escape now works correctly when navigating menu sub-pages
Localization - improved translated inventory and leisure interaction text
Phone - fixed the phone incorrectly restoring controls used by pool
Revenue - fixed supermarket revenue totals not updating correctly for clients
Legacy meshes - removed old casino geometry that has been replaced by newer models
Unused models - removed unused and outdated environment models
First Steps tutorial - removed the old introductory tutorial
Promotion positions - senior positions may remain occupied by offline employees until the position becomes available