Flight, the Titan Mine, and a New Look
0.7a
12 August 2026
🎁 Added
  • Flight for club VIP+ and above: type /fly or double-tap Space to take off
  • Space rises, Ctrl drops, and holding Shift gives you your top flight speed
  • Flight speed increases with every club tier above VIP+
  • The Titan Mine, an all-gold pit for club TITAN and above, on its own reset clock
  • The /titan command to travel there
  • The daily club claim now pays a bundle of keys, with higher tiers earning more key types from the same single click
  • Keys whose loot are not open yet bank on your account instead of going to waste
  • Every club tier from VIP up grants another daily mission
  • Club VIP+ and above get an extra mission reroll each day
  • Streak-bank missions, a new mission type that asks you to bank blocks in a single mining run
  • Club and supporter badges now appear on player nameplates in the world
  • A second perk column on the club tier panes, so a tier can show up to eight perks
  • An info chip on the club panel explaining how flight works
  • An info chip on the club panel explaining how the daily key bundle stacks
🧼 Improved
  • The game has moved out of Alpha and now reads Beta
  • The entire interface runs on a new shared font, the first font the game renders on purpose
  • The tab scoreboard now sorts by club standing, with the old order breaking ties inside each band
  • The scoreboard is wider, so long names no longer run into the club column
  • The club claim tile now points you at /loot while you are holding unopened keys
  • Chest-open announcements in chat now list every drop on its own row in its rarity colour
  • The inventory hover card is wider, so a high-value stack keeps its price on one line
  • Block-breaking abilities no longer trigger inside the members and Titan mines, keeping those pits a straight mining run
  • An armed drill now holds its charge for your next regular mine instead of spending it in a special pit
🪛 Fixed
  • Club and supporter badges no longer vanish when the lobby changes host
  • The first-person pickaxe no longer trails behind the camera at low framerates
  • Another player's pickaxe now stays locked in their grip while they move
  • Players can no longer end up permanently stuck in a mine's top surface after a long fall