- Upgrades can now be switched off: right-click Excavator or Auto-Sell in the pickaxe wheel and confirm
- Switching one off is not selling it, right-click again to turn it back on and nothing is lost or refunded
- Turning Auto-Sell off brings the full-bag warning back, so you can hold a load for a sell booster
- Your balances now show on the chat hover card
- Luck now tops out at 8x instead of 10x - Balance Change
- Fixed a crash that could close the game when opening the pickaxe upgrade wheel
- Midas was triggering far more often than intended and is back to its proper rate
- A switched-off upgrade no longer reads as unpurchased, so it can never be bought a second time
- Ability Prestige: spend a prestige coin on a maxed ability to send it back to level 1 with a permanent boost it keeps forever.
- Eight abilities can be prestiged: Shockwave, Black Hole, Earthquake, Chain Reaction, Tunneler, Boomerang, Nuke and Midas.
- Each ability can be prestiged up to five times.
- A confirmation prompt explains exactly what a prestige resets before any coin is spent.
- Prestige shows as a five-segment rail on the ability's card, so one glance tells you how many you have and how many are left.
- A prestiged ability's card turns gold on the upgrade wheel.
- Hover a player's name in chat to see their abilities, their prestige and their equipped pickaxe, hovering your own name works too.
- An ability pushed past its normal maximum by an equipped pickaxe now reads its true level on the hover card.
- Your pickaxe upgrades now appear on the intake screen when you join, each with its own hover card.
- The mouse cursor is now available while chat is open, so you can use it to read and navigate chat.
- The intake screen's upgrade cards now show exactly what the pickaxe wheel shows, and will keep matching it as upgrades change.
- The profiles panel showed Nuke's maximum level as 5 when it is 10.
- Tightened protection around how your progress is written to your save.
- When joining a lobby, your character may not appear on the intake screen and your badge may show the wrong tier. Being investigated.
- Mining streak counter: hold and mine, and a live panel tracks your run block by block, type by type
- Mined ores now pop out of the block as small cubes that fly into your streak counter
- Stop mining for a few seconds and your streak banks, celebrating your run total
- Four new achievements for banked mining streaks, including one hidden one Wink
- New arrival screen: load in on a scenic view of your own character with your progress, quick doors to your daily, jobs, shop, vault and more, and press PLAY when you are ready
- The arrival screen has its own music
- Three new settings to control the mining streak visuals, in both the pause menu and /help: the counter panel, the flying cubes, and their shadows
- Pick which badge you wear in chat from the /supporter panel
- Boomerang blasts now ricochet off mine walls
- Daily rewards wears a new look, with a live countdown dial, a prestige bonus banner and a month progress rail
- The daily's claimed and upcoming day cards are much easier to read
- Mines regenerate faster
- Money, shard and bag counters refresh twice as fast
- Long mining sessions no longer get gradually choppier the longer you play
- New players could get stuck on the welcome screen and be unable to start playing
- Framerate slowly degraded during long mining sessions and only recovered after a restart
- Players could be teleported to spawn without asking, get stuck unable to return to their mine, or appear to move while not really being there
- Some players were shown as "Unknown Player" in chat
- Rank-up requirements no longer show slightly-off numbers like $129,999 after prestiging
- Breaking blocks could leave invisible collision behind; it clears properly now
- Mine reset timers no longer restart when the lobby changes host
- Tunneler: a new pickaxe upgrade with a rare chance per block mined to bore a deep 3x3 tunnel straight along your aim
- Boomerang: a new pickaxe upgrade with a rare chance per block mined to hurl a boomerang that carves a long curving cave tunnel through the blocks.
- Mining is faster, smoother.
- Increased shard payouts on most missions
- Improved Chain Reaction visuals
- The upgrade wheel is bigger, with more room between upgrades
- Rearranged a couple of upgrades on the wheel so their info cards fit better
- The supporter streak is easier to read, and the next day now clearly shows it opens tomorrow
- Mining speed no longer depends on your framerate. Every player now mines at exactly the same speed
- You could briefly bump into blocks that were already broken, most noticeable on lower framerates. Broken blocks now clear instantly
- Supporter is now earned by playing: 45 minutes in one sitting banks a point for the day, and seven points pays fourteen days of supporter.
- Miss a day and the streak slips back one point, so the badge means you really kept showing up.
- The /supporter screen was rebuilt around the streak: a seven-day progress row, your minutes ticking toward today's point, and your days left front and center.
- A supporter daily claim: collect a bundle of rewards once per day while supporter is live, straight from the /supporter screen.
- Supporter claims are announced in chat with their own card, so the lobby sees what turning up pays.
- Badge choice: wear the supporter badge or your club tier badge, switch any time in /supporter, with a live preview of how your name will look in chat.
- Permanent club perks: club tiers now boost your sell price and shard income, and higher tiers pay more. - More to come
- Supporter perks: supporter adds its own boost to selling and mining while it lasts, on top of your club tier. - More to come
- Earned-so-far counters on /club and /supporter show exactly how much your perks have paid you, with the precise figures on hover.
- Sell receipts now itemize the extras: what came from boosters and what came from perks, each shown only when it actually paid.
- Buying a club tier for yourself is now announced to the lobby, the same way gifts already were.
- The club screen's work-in-progress notice moved into a small info dot beside the title, and the VIP page now explains that MEMBER is not required first.
- Boosters and perks never multiply each other: each pays its own bonus off the base value, so stacking them is always safe and predictable.
- The club perk list no longer claims the daily key is members-only. The daily key belongs to everyone.
- The members mine door now matches its sign: it opens with a linked Discord, and owning a club tier no longer slips past it.
- The upcoming-day labels on the streak row render small and faint. A readability pass is coming.
- The club, a permanent membership ladder bought with Ancient Coins, opened with /club or /vip
- Gifting, so you can buy a tier for another player instead of yourself
- A lobby announcement when someone is gifted a tier, showing who gave it and what they gave
- Club membership now shows on the scoreboard as well as in chat
- Supporter, a separate status that runs alongside the club instead of being part of it
- /supporter, a panel for redeeming a supporter code
- A supporter badge that outranks every club tier in chat and on the scoreboard
- An ember effect around the supporter badge wherever it appears
- A daily claim in the club that grants a Prison Key, one per day
- Four further key types reserved for the chests being built
- Redeeming a Discord reward now opens the Discord panel directly
- The club panel now animates as it opens, selects and confirms
- Club membership survives season resets
- Upgrading between tiers only ever costs the difference
- A second supporter code adds its days on top of the time you have left
- Players holding a club tier could not gift that same tier to someone else
- Gift mode showed a price that had nothing to do with the player receiving the gift
- Staff accounts could never be chosen as the recipient of a gift
- Club badges only appeared for yourself, never for other players in the lobby
- The supporter badge sat slightly out of place on the scoreboard
- Switching between buying and gifting shifted the club panel's layout
- Several amounts in the club panel were shown without saying what they were
- Tier perks and the chests your keys open are still in development, and land shortly. Anything bought now receives them automatically the moment they arrive.
- Achievements for signing your first job board contract and for collecting payouts, with milestones as your collections stack up
- /reroll, one free swap a day if your current mission does not suit you. It never hands back the mission you just dropped and does not use up one of your daily missions
- A FairPlay mark on the season leaderboards
- The job board banner in the pause menu is rebuilt. It now shows an exact countdown to your vault opening, and reads clearly whether you are waiting, ready to collect, or working toward your next contract
- Job cards make it obvious at a glance which contract you can actually take, and the card for a running job fills as its vault matures
- New players are no longer handed the longest missions before they have had a chance to build up. The bigger targets unlock once you have some time in the yard
- The pause menu shows how long is left on a vault down to the second, rather than rounded to the minute
- Mega shard boosters, a new top tier of shard booster.
- Boosters now stack, so lighting another one keeps your boost burning longer.
- Booster flames on the HUD show your active shard and sell boosts at a glance.
- Sprint speed stages: click the segments on the Sprint upgrade card to set your run speed anywhere from a normal walk up to your unlocked max.
- Player teleports: /tp sends a request, and the other player can /tpaccept or /tpdeny.
- A proper goodbye: leaving the yard now signs you out with a terminal-style send-off.
- Boosters that end together now report one combined summary in chat instead of a message per booster.
- Music starts earlier in your session and defaults to a gentler volume.
- Raised the cash requirements on the top ranks.
- Prestige scaling reworked: cash requirements now climb faster than block requirements with each prestige.
- The Sprint upgrade card no longer gets clipped at the bottom edge of the screen.
- The Aurora: a first glimpse of a whole new zone rising beyond the mines, home to exploration, side quests, and prestige challenges. It is not open yet. Consider this the sign going up.
- The prison hub has a completely new interior look. Grittier walls, ceilings, metalwork, and bunks that finally make the block feel like a real prison.
- Buying a pickaxe or an effect now shows your new item and lets you equip it on the spot, with one click.
- Music now starts at half volume instead of full. Move it wherever you like in Settings.
- Music was inaudible for a lot of players, even with the volume turned up. It now plays properly wherever you are, including deep in a mine.
- The leaving screen is now the warden's ledger. Every contract is listed, each one filling as you serve the time, so you can see which ones you have already earned and sign one before you walk out. It used to mention only the longest contract, and only after you had served.
- Once you have a contract running, that screen shows you your contract and nothing else: what it pays, how far the vault has come, and how long is left.
- The Ancient Coin now shows on the Full Shift where it matters. It was missing entirely, which meant the best reward on the board was invisible on the one screen.
- Every message the job board gives you now tells you what actually happened, instead of blaming the contract.
- Taking a job or collecting a payout would sometimes fail and tell you the job was not available, when it was perfectly available. It now works the first time, every time.
- The /discord panel could refuse to give you a link code for no visible reason.
- Clicking a job card while the board was still talking to the server did nothing at all and said nothing at all.
- If the board failed to load your contract once, it gave up for the rest of your session and your real contract stayed invisible, this has been fixed.
- The vault countdown could stop ticking while you were looking at it.
- Signing a contract at the exact moment the board was refreshing could make it vanish from your screen.
- The Ore Codex now tells you the moment an ore is ready. While you mine, the cards deal in below the rank strip so you never have to guess when to go collect.
- A confirmation step before you lock in a job contract, showing the timeline, the payout you would be walking away from, and the rule that no other job opens until you collect this one.
- If a bigger contract is already open to you when you click a smaller one, the confirmation offers you the bigger one instead.
- Every job card now tells you how long its payout waits in the vault before you can collect it, stated up front, before you sign anything.
- A door to the native s&box settings (resolution, graphics, keybinds) from inside our own Settings panel.
- The Black Hole Pickaxe I has its own model instead of wearing the standard pickaxe's look.
- Your bag now opens with an animation(s)
- Opening the Ore Codex pours every ore's progress back in, so you watch your whole collection fill.
- The ore block turns over when you claim a milestone or discover a new ore.
- The tutorial list now puts "Open your bag" under the mine-blocks step, so it reads in the order you will actually do it.
- The Field of View and Sprint FOV sliders now tell you what the default value is.
- Reworded the leaving dialog so it is clearer what you give up by walking out.
- The sign button on the job confirmation now reads as a button rather than a line of text.
- A new pause screen: press ESC for the warden's board, your settings, the leaderboards and the way out
- The Job Board: serve time in a session, then lock in a shift and get paid for it later
- Four contracts, from a quick errand to a full shift, with longer ones paying more
- The longest shift pays an Ancient Coin
- Shift vaults count down on a real clock whether you are online or not, so you come back and collect
- One contract at a time, and the payout waits for you however long you are away
- Leaderboards in the pause menu: the same three world boards, with your own position pinned
- Prison Wire: the game's news, readable from the pause menu
- The command menu: press H or type /help for every command, sorted by category, with one-click actions
- A Settings tab with music volume, field of view and sprint field of view sliders
- Background music, plus a Credits panel for the artists
- A hint for new players showing that right click opens the upgrade wheel
- A nudge pointing you at /mine when you are mining below your rank
- Fixed sound occlusion related to the latest engine update.
- safety has been released from prison.
- Verified Discord members now wear a MEMBER badge next to their name in chat.
- And lots of benefits.
- Your grind should mean something. Every block you break, every rank you climb, every shard you bank is yours because you put in the work, and FairPlay is our promise to keep it that way. The board should show real players earning real ranks, so that is exactly what it shows.
- FairPlay protection now runs on every server, around the clock.
- Accounts caught cheating do not last. That is all you need to know.
- Clean leaderboards. The ranks and records you see are earned, not handed out.
- New pickaxe: the Ancient Drill, bores the same tunnel as the Driller on a faster recharge
- The Ancient Drill is in the shop, the first item sold for Ancient Coins
- Shop filters: toggle currencies on and off to narrow the shelves
- Shop price slider: set a minimum and maximum price and browse what fits your budget
- Ancient Coins and Prestige Coins now have their own coin artwork across the game
- Items at 100% discount now show a golden FREE button
- Shop price tags are bigger and easier to read, with larger currency icons
- Hovering a shop currency filter now names the currency
- The currency icons on your stats panel are bigger and clearer
- The Ore Codex ring of blocks now keeps undiscovered ores hidden until you reveal them
- The getting started list now highlights the /sell command so it is easier to type right
- The shop: browse and buy with /shop
- Pickaxes and player effects can be bought with shards
- Boosters can be bought with cash and go straight to your booster stash
- A featured showcase slot spotlights one special item in the shop that changes over time
- Items you already own show as OWNED and can never be bought twice
- Buying a pickaxe or effect is announced in chat
- The Driller now has its own icon artwork
- Refreshed the welcome screen's upcoming features list
- Pickaxe abilities: pickaxes can now carry an active ability. Press R to arm it, and the next block you mine sets it off
- The Driller: the first ability pickaxe. It bores a 3x3 tunnel along your aim, with a cooldown
- A new on-screen ability indicator showing ready, armed, and cooldown states
- The drill has its own roar: the sound follows the drill head down the tunnel
- New Ore Codex pickaxe rewards: the Iron track now awards the Sprint Pickaxe, and the Emerald track awards Luck Pickaxe I, with Luck Pickaxe II at full completion
- Mine 7's chamber now has its finished environment
- An occasional chat reminder that reward codes drop on our Discord (claim them with /redeem)
- Ranking up now plays a smooth fade-to-black transition, so you wake up in your new mine instead of snapping there
- Chain Reaction orbs are smarter: when their usual spot has little to break (near a wall or at the surface), they seek nearby solid rock instead of bursting in open air
- Blessing now triggers much more often at early levels; the maximum rate is unchanged
- Nuke has been deepened to 10 levels: its chance climbs more gradually toward the same maximum
- Excavator swings still clear and pay out all 9 blocks, but rank-up progress now advances by 4 of them, to keep progression pacing fair
- New Sell button in your inventory: press it to cash in your whole bag without opening chat. It unlocks once you finish the Getting Started tutorial.
- Sprinting now smoothly widens your field of view, and eases back when you stop.
- Luck from an equipped pickaxe now also counts toward lowering the blocks you need to rank up and prestige.
- Fixed players occasionally falling through the mine floor or getting wedged inside blocks after a fast drop.
- Buying or upgrading a pickaxe upgrade now plays a gold sparkle on your pickaxe.
- Luck now also lowers the number of blocks needed to rank up and prestige, on top of its ore bonus. The more Luck you have, the faster you advance.
- The hub's spinning showcase pickaxe now shows its glow correctly for players who joined while away from it.
- - New Effects collection in your /vault , equip a glowing outline that traces your character.
- - A range of solid outline colors to collect.
- - Prism outline , animated, smoothly cycling the full rainbow.
- - Opal outline , a milky, iridescent pearl-drift.
- - An outline matched to every ore and block, Stone through Opal.
- - Earn the ore-matched outlines through the Ore Codex , each unlocks as that ore's codex reward.
- - A self-view camera on your upgrade menu , the view floats out to show your character, pickaxe, and equipped effect from the outside, properly lit.
- - A drag-to-spin self-preview in your inventory , open your bag and look over your character up close.
- - Custom pickaxe models , equipped pickaxes can now carry their own unique model, starting with The Apex (the codex completion reward).
- - An option to keep your own outline showing while you play (off by default).
- - You no longer turn invisible to players who join while your upgrade menu or inventory is open.
- - Other players' held pickaxes now render correctly in the world instead of drawing over walls.
- - Pickaxes you can own and equip. Each equipped pickaxe boosts your mining upgrades.
- - The Vault (/vault): a new panel to view and equip the pickaxes you own. Auras, cosmetics, effects, and pets are previewed there as coming soon.
- - Ore Codex milestones now reward real pickaxes, not just shards. Every ore has its own signature pickaxe to chase.
- - The Apex: catalog every ore in the Codex to claim the ultimate pickaxe, the one that pushes your upgrades beyond their normal maximum.
- - A server-wide announcement now fires when a player claims The Apex Pickaxe.
- - Your equipped pickaxe now shows on your character for other players to see.
- - Retuned the endgame rank requirements (Sovereign, Untouchable, Mythic) to better match real mining pace.
- - Overhauled the Luck upgrade's cost curve, keeping it from trivializing the climb.
- - Recalibrated Ore Codex milestone targets to real mining speed.
- - Hovering an ore in the Codex now shows exactly what each milestone rewards, including pickaxe bonuses.
- - The upgrade menu now shows the bonus your equipped pickaxe adds to each upgrade.
- - Some pickaxe icons are still placeholders while final art is in progress.
- - New Ore Codex: a personal collection log that tracks every ore and block you mine, opened any time with /codex.
- - Discover each ore by mining it for the first time, then climb 12 milestone tiers per ore by mining more of that type.
- - Earn shard rewards at every codex tier you reach.
- - A live progress bar on each ore card shows how close you are to your next milestone.
- Bigger rewards beyond shards are planned for the highest tiers, so it is worth chasing the rare ores early.
- - Referrals are here. Type /referral (also /refer or /invite) to grab your personal invite code or enter a friend's.
- - When a friend you invited reaches Apprentice, you both earn a reward, shards and a booster, claimable right from the panel.
- - Quick-switch tabs on the inventory and boosters panels, hop straight from one to the other without closing out and retyping a command.
- - Boosters now show what they earned you. When a Shard Boost or Sell Boost runs out, chat shows the total extra shards or cash it brought in over its run.
- - Typing a command that does not exist now points you to /help instead of a dead end.
- - Missions: complete short objective sets while you play (break blocks, mine ore, sell, buy upgrades, claim a daily) for shard rewards.
- - Some missions roll as 2 or 3 challenge combos for bigger combined payouts, plus a chance to drop a free booster.
- - Chain Reaction: a brand-new pickaxe ability. Rare chance while mining to bore a tunnel ahead, then chain a cone of collapsing block-spheres out to the sides, with a wisp darting to each one before it blows.
- - New achievements for completing missions (your first, then 10, 25, and 50 total).
- - Friendly wellness reminders that slide in during longer play sessions.
- - Smoother Mining: blocks break a little smoother per swing.
- - Bounty is cheaper to level up.
- - Auto-Sell is now much cheaper to unlock.
- - The rank-up screen again marks a requirement as done (dimmed and crossed out) once you hit it, so it is clear what you still need.
- No sound for Earthquake and Chain Reaction, coming soon.
- - Redeem codes: a new /redeem panel where you can enter reward codes to claim shards, cash, and boosters. Watch our Discord, that's where codes drop.
- - Auto-Sprint: a free toggle on the Sprint upgrade that keeps you moving at full run speed without holding the run key (once you own Sprint).
- - Tidied up the layout of the pickaxe upgrade wheel.
- - Reworked the Compactor upgrade, it now scales across 10 levels.
- - New pickaxe upgrade: Black Hole. A rare chance while mining to tear open a black hole that drags a huge sphere of blocks into the void, with a swirling vortex you can spot from across the mine.
- - New pickaxe upgrade: Earthquake. A rare chance while mining to split the ground open, sending fissures cracking through the rock around you while the broken blocks tumble and pile into the cracks as rubble.
- - Both new upgrades have their own icons on the pickaxe wheel, which is now completely full.
- - The Earthquake ability does not have its own sound yet.
- - Leaderboards are now live, with boards for Total Sold, Top Prestige, and Biggest Sale in the hub.
- - You can now see your own rank on each board even when you are not in the top placements.
- - A one-time Early Access welcome screen for new players, including a look at what is coming next.
- - A shard bonus for finishing the getting-started tutorial.
- - Revamped Mine 6.
- - Sell, sold, and other feedback sounds now play as standard game audio instead of seeming to come from a fixed spot in the World
- - Removed a stray white block that could appear in a mine and hurt performance on some machines.
- - Fixed an issue where shards from some rewards could not be spent on pickaxe upgrades.
- Block breaking is now instant when you join another player's game, not just for the host.