- Buying a pickaxe or an effect now shows your new item and lets you equip it on the spot, with one click.
- Music now starts at half volume instead of full. Move it wherever you like in Settings.
- Music was inaudible for a lot of players, even with the volume turned up. It now plays properly wherever you are, including deep in a mine.
- The leaving screen is now the warden's ledger. Every contract is listed, each one filling as you serve the time, so you can see which ones you have already earned and sign one before you walk out. It used to mention only the longest contract, and only after you had served.
- Once you have a contract running, that screen shows you your contract and nothing else: what it pays, how far the vault has come, and how long is left.
- The Ancient Coin now shows on the Full Shift where it matters. It was missing entirely, which meant the best reward on the board was invisible on the one screen.
- Every message the job board gives you now tells you what actually happened, instead of blaming the contract.
- Taking a job or collecting a payout would sometimes fail and tell you the job was not available, when it was perfectly available. It now works the first time, every time.
- The /discord panel could refuse to give you a link code for no visible reason.
- Clicking a job card while the board was still talking to the server did nothing at all and said nothing at all.
- If the board failed to load your contract once, it gave up for the rest of your session and your real contract stayed invisible, this has been fixed.
- The vault countdown could stop ticking while you were looking at it.
- Signing a contract at the exact moment the board was refreshing could make it vanish from your screen.
- The Ore Codex now tells you the moment an ore is ready. While you mine, the cards deal in below the rank strip so you never have to guess when to go collect.
- A confirmation step before you lock in a job contract, showing the timeline, the payout you would be walking away from, and the rule that no other job opens until you collect this one.
- If a bigger contract is already open to you when you click a smaller one, the confirmation offers you the bigger one instead.
- Every job card now tells you how long its payout waits in the vault before you can collect it, stated up front, before you sign anything.
- A door to the native s&box settings (resolution, graphics, keybinds) from inside our own Settings panel.
- The Black Hole Pickaxe I has its own model instead of wearing the standard pickaxe's look.
- Your bag now opens with an animation(s)
- Opening the Ore Codex pours every ore's progress back in, so you watch your whole collection fill.
- The ore block turns over when you claim a milestone or discover a new ore.
- The tutorial list now puts "Open your bag" under the mine-blocks step, so it reads in the order you will actually do it.
- The Field of View and Sprint FOV sliders now tell you what the default value is.
- Reworded the leaving dialog so it is clearer what you give up by walking out.
- The sign button on the job confirmation now reads as a button rather than a line of text.
- A new pause screen: press ESC for the warden's board, your settings, the leaderboards and the way out
- The Job Board: serve time in a session, then lock in a shift and get paid for it later
- Four contracts, from a quick errand to a full shift, with longer ones paying more
- The longest shift pays an Ancient Coin
- Shift vaults count down on a real clock whether you are online or not, so you come back and collect
- One contract at a time, and the payout waits for you however long you are away
- Leaderboards in the pause menu: the same three world boards, with your own position pinned
- Prison Wire: the game's news, readable from the pause menu
- The command menu: press H or type /help for every command, sorted by category, with one-click actions
- A Settings tab with music volume, field of view and sprint field of view sliders
- Background music, plus a Credits panel for the artists
- A hint for new players showing that right click opens the upgrade wheel
- A nudge pointing you at /mine when you are mining below your rank
- Fixed sound occlusion related to the latest engine update.
- safety has been released from prison.
- Verified Discord members now wear a MEMBER badge next to their name in chat.
- And lots of benefits.
- Your grind should mean something. Every block you break, every rank you climb, every shard you bank is yours because you put in the work, and FairPlay is our promise to keep it that way. The board should show real players earning real ranks, so that is exactly what it shows.
- FairPlay protection now runs on every server, around the clock.
- Accounts caught cheating do not last. That is all you need to know.
- Clean leaderboards. The ranks and records you see are earned, not handed out.
- New pickaxe: the Ancient Drill, bores the same tunnel as the Driller on a faster recharge
- The Ancient Drill is in the shop, the first item sold for Ancient Coins
- Shop filters: toggle currencies on and off to narrow the shelves
- Shop price slider: set a minimum and maximum price and browse what fits your budget
- Ancient Coins and Prestige Coins now have their own coin artwork across the game
- Items at 100% discount now show a golden FREE button
- Shop price tags are bigger and easier to read, with larger currency icons
- Hovering a shop currency filter now names the currency
- The currency icons on your stats panel are bigger and clearer
- The Ore Codex ring of blocks now keeps undiscovered ores hidden until you reveal them
- The getting started list now highlights the /sell command so it is easier to type right
- The shop: browse and buy with /shop
- Pickaxes and player effects can be bought with shards
- Boosters can be bought with cash and go straight to your booster stash
- A featured showcase slot spotlights one special item in the shop that changes over time
- Items you already own show as OWNED and can never be bought twice
- Buying a pickaxe or effect is announced in chat
- The Driller now has its own icon artwork
- Refreshed the welcome screen's upcoming features list
- Pickaxe abilities: pickaxes can now carry an active ability. Press R to arm it, and the next block you mine sets it off
- The Driller: the first ability pickaxe. It bores a 3x3 tunnel along your aim, with a cooldown
- A new on-screen ability indicator showing ready, armed, and cooldown states
- The drill has its own roar: the sound follows the drill head down the tunnel
- New Ore Codex pickaxe rewards: the Iron track now awards the Sprint Pickaxe, and the Emerald track awards Luck Pickaxe I, with Luck Pickaxe II at full completion
- Mine 7's chamber now has its finished environment
- An occasional chat reminder that reward codes drop on our Discord (claim them with /redeem)
- Ranking up now plays a smooth fade-to-black transition, so you wake up in your new mine instead of snapping there
- Chain Reaction orbs are smarter: when their usual spot has little to break (near a wall or at the surface), they seek nearby solid rock instead of bursting in open air
- Blessing now triggers much more often at early levels; the maximum rate is unchanged
- Nuke has been deepened to 10 levels: its chance climbs more gradually toward the same maximum
- Excavator swings still clear and pay out all 9 blocks, but rank-up progress now advances by 4 of them, to keep progression pacing fair
- New Sell button in your inventory: press it to cash in your whole bag without opening chat. It unlocks once you finish the Getting Started tutorial.
- Sprinting now smoothly widens your field of view, and eases back when you stop.
- Luck from an equipped pickaxe now also counts toward lowering the blocks you need to rank up and prestige.
- Fixed players occasionally falling through the mine floor or getting wedged inside blocks after a fast drop.
- Buying or upgrading a pickaxe upgrade now plays a gold sparkle on your pickaxe.
- Luck now also lowers the number of blocks needed to rank up and prestige, on top of its ore bonus. The more Luck you have, the faster you advance.
- The hub's spinning showcase pickaxe now shows its glow correctly for players who joined while away from it.
- - New Effects collection in your /vault , equip a glowing outline that traces your character.
- - A range of solid outline colors to collect.
- - Prism outline , animated, smoothly cycling the full rainbow.
- - Opal outline , a milky, iridescent pearl-drift.
- - An outline matched to every ore and block, Stone through Opal.
- - Earn the ore-matched outlines through the Ore Codex , each unlocks as that ore's codex reward.
- - A self-view camera on your upgrade menu , the view floats out to show your character, pickaxe, and equipped effect from the outside, properly lit.
- - A drag-to-spin self-preview in your inventory , open your bag and look over your character up close.
- - Custom pickaxe models , equipped pickaxes can now carry their own unique model, starting with The Apex (the codex completion reward).
- - An option to keep your own outline showing while you play (off by default).
- - You no longer turn invisible to players who join while your upgrade menu or inventory is open.
- - Other players' held pickaxes now render correctly in the world instead of drawing over walls.
- - Pickaxes you can own and equip. Each equipped pickaxe boosts your mining upgrades.
- - The Vault (/vault): a new panel to view and equip the pickaxes you own. Auras, cosmetics, effects, and pets are previewed there as coming soon.
- - Ore Codex milestones now reward real pickaxes, not just shards. Every ore has its own signature pickaxe to chase.
- - The Apex: catalog every ore in the Codex to claim the ultimate pickaxe, the one that pushes your upgrades beyond their normal maximum.
- - A server-wide announcement now fires when a player claims The Apex Pickaxe.
- - Your equipped pickaxe now shows on your character for other players to see.
- - Retuned the endgame rank requirements (Sovereign, Untouchable, Mythic) to better match real mining pace.
- - Overhauled the Luck upgrade's cost curve, keeping it from trivializing the climb.
- - Recalibrated Ore Codex milestone targets to real mining speed.
- - Hovering an ore in the Codex now shows exactly what each milestone rewards, including pickaxe bonuses.
- - The upgrade menu now shows the bonus your equipped pickaxe adds to each upgrade.
- - Some pickaxe icons are still placeholders while final art is in progress.
- - New Ore Codex: a personal collection log that tracks every ore and block you mine, opened any time with /codex.
- - Discover each ore by mining it for the first time, then climb 12 milestone tiers per ore by mining more of that type.
- - Earn shard rewards at every codex tier you reach.
- - A live progress bar on each ore card shows how close you are to your next milestone.
- Bigger rewards beyond shards are planned for the highest tiers, so it is worth chasing the rare ores early.
- - Referrals are here. Type /referral (also /refer or /invite) to grab your personal invite code or enter a friend's.
- - When a friend you invited reaches Apprentice, you both earn a reward, shards and a booster, claimable right from the panel.
- - Quick-switch tabs on the inventory and boosters panels, hop straight from one to the other without closing out and retyping a command.
- - Boosters now show what they earned you. When a Shard Boost or Sell Boost runs out, chat shows the total extra shards or cash it brought in over its run.
- - Typing a command that does not exist now points you to /help instead of a dead end.
- - Missions: complete short objective sets while you play (break blocks, mine ore, sell, buy upgrades, claim a daily) for shard rewards.
- - Some missions roll as 2 or 3 challenge combos for bigger combined payouts, plus a chance to drop a free booster.
- - Chain Reaction: a brand-new pickaxe ability. Rare chance while mining to bore a tunnel ahead, then chain a cone of collapsing block-spheres out to the sides, with a wisp darting to each one before it blows.
- - New achievements for completing missions (your first, then 10, 25, and 50 total).
- - Friendly wellness reminders that slide in during longer play sessions.
- - Smoother Mining: blocks break a little smoother per swing.
- - Bounty is cheaper to level up.
- - Auto-Sell is now much cheaper to unlock.
- - The rank-up screen again marks a requirement as done (dimmed and crossed out) once you hit it, so it is clear what you still need.
- No sound for Earthquake and Chain Reaction, coming soon.
- - Redeem codes: a new /redeem panel where you can enter reward codes to claim shards, cash, and boosters. Watch our Discord, that's where codes drop.
- - Auto-Sprint: a free toggle on the Sprint upgrade that keeps you moving at full run speed without holding the run key (once you own Sprint).
- - Tidied up the layout of the pickaxe upgrade wheel.
- - Reworked the Compactor upgrade, it now scales across 10 levels.
- - New pickaxe upgrade: Black Hole. A rare chance while mining to tear open a black hole that drags a huge sphere of blocks into the void, with a swirling vortex you can spot from across the mine.
- - New pickaxe upgrade: Earthquake. A rare chance while mining to split the ground open, sending fissures cracking through the rock around you while the broken blocks tumble and pile into the cracks as rubble.
- - Both new upgrades have their own icons on the pickaxe wheel, which is now completely full.
- - The Earthquake ability does not have its own sound yet.
- - Leaderboards are now live, with boards for Total Sold, Top Prestige, and Biggest Sale in the hub.
- - You can now see your own rank on each board even when you are not in the top placements.
- - A one-time Early Access welcome screen for new players, including a look at what is coming next.
- - A shard bonus for finishing the getting-started tutorial.
- - Revamped Mine 6.
- - Sell, sold, and other feedback sounds now play as standard game audio instead of seeming to come from a fixed spot in the World
- - Removed a stray white block that could appear in a mine and hurt performance on some machines.
- - Fixed an issue where shards from some rewards could not be spent on pickaxe upgrades.
- Block breaking is now instant when you join another player's game, not just for the host.