A weekend event mine, open to every player from Friday to Monday. Type /event to get in.
Event Shards, a currency earned only inside the event mine that vanishes when the weekend ends.
Lucky blocks scattered through the event mine. Breaking one rolls a prize or a penalty
Weekend themes. Each weekend rolls a different rule set.
The event shop, /eventshop, open while the event runs. One-per-weekend deals paid in Event Shards: a bag of cash, real shards, boosters, void minutes, an Ancient Coin, a Prison Key and a blacksmith voucher and more.
An in-mine event display showing your Event Shards live, the time left, the pit's reset clock and your active effects, plus a sign at the pit explaining this weekend's theme.
Contraband seams. Hidden seams in every rank mine, seeded so everyone in the lobby finds the same seams. Breaking one pays a burst of shards, or rarely an Ancient Coin.
The Weekly Mission. One multi-part mission at a time with a combined reward and Ancient Coins for the bigger ones, on a seven-day window.
The black market, /blackmarket. Two under-the-counter deals every few hours at a discount rolled fresh each rotation, with limited buys per rotation.
New booster tiers: an hour-long shard boost, an hour-long sell boost and a short mega sell boost. The booster stash grew to hold them.
The booster panel is rebuilt as a stage and a strength ladder: pick a strength, see its lengths and what activating does to your running boosts, then activate with a proper animation into the HUD.
The HUD booster chip now forecasts correctly when three or more strengths are stacked.
Daily challenge sell targets now follow your current rank.
Weekly mission progress shows on the pause menu and on the intake screen.
The shop panel is wider so discounted prices in the millions fit their cards.
The codex tier bars and several highlights now glow.
The chat entry scrolls with your caret as you type, and messages can be longer.