0.7 Experimental

0.7-EXP
9 August 2026
16 changes in this update

Added

1 change
  • Real-time bounce lighting throughout the prison and almost every mine area.

Improved

11 changes
  • Light now bounces off surfaces instead of stopping where it lands, so rooms are lit by the world around them rather than by the sun alone.

  • Shadowed corners pick up colour from the lit surfaces near them, so shade reads as shade instead of a flat dark patch.

  • Mine shafts darken with depth, giving the pits a real sense of how far down you have gone.

  • Interiors read as interiors, with light falling off naturally as it moves away from openings.

  • Light coming through windows and openings now spills into the space behind them.

  • Screen brightness no longer drifts as you turn or walk, so the world holds a consistent look.

  • Overall brightness lifted so dim areas stay readable without washing out anything already lit.

  • Every ore type retuned so stone reads as stone and gems catch the light, making valuable blocks easier to pick out of a wall.

  • Surfaces no longer carry that wet plastic sheen at glancing angles.

  • Walls, floors and ore faces all respond to light consistently instead of each material doing its own thing.

  • New scenery and props added around the world.

Fixed

2 changes
  • Walls and floors picked up an unnatural gloss after a recent engine update.

  • Some enclosed spaces were far darker than intended.

Known Issues

2 changes
  • The lighting system is new and this build is marked Experimental. Some areas may still read darker or brighter than intended.

  • If you find a spot that looks wrong, tell us where and we will fix it.