There's a pond at spawn, and the fish are biting. Grab a rod from the stand, cast your line and fight your catch in, from common minnows all the way up to legendary monsters. Sell what you land for shards, fill your fish codex for milestone rewards, and watch the scoreboard for the next Fishing Frenzy, when prizes leap out of the water and the first hook wins.
Fishing: a pond at spawn you can fish at any time.
A fishing rod, bought with cash at the rod stand by the pond.
Tool switching on the number keys: 1 for your pickaxe, 2 for your fishing rod.
A new tool bar under your balance that shows which tool is in your hand.
Your rod comes out at the pond and is put away when you leave it.
Throwing your line now follows a real arc: aim higher to reach farther.
A hook crosshair while your rod is out.
Your line comes loose if you walk too far from where you cast.
A fight minigame when a fish bites: keep your marker on the fish to reel it in before the line snaps.
Rarer fish fight harder.
A big roster of fish across six rarities, from Common to Legendary, each with its own pixel art.
A catch card that shows the fish you just landed.
The /fish panel, with My Fish, Sell and Codex tabs.
Sell your fish for shards.
One fish is in demand each hour and sells for a bonus.
A fish codex with milestone rewards for every fish, paid in shards.
A Claim All button that collects every waiting codex reward at once.
Fishing Frenzy, a timed event at the pond: bubbles rise, prizes leap out of the water, and the first hook wins each one.
Frenzy prizes include shards, cash, boosters, Void minutes, Prison Keys and Ancient Coins.
Frenzy prizes have their own 3D models.
Frenzy prizes are easiest to hook near the top of their jump.
The pond goes quiet just before a Frenzy starts.
Chat announces a Frenzy before it starts, when it starts and when it ends.
The scoreboard (TAB) now shows when the next event starts, or LIVE NOW.
The pond is swimmable. (duh)
Your view now tints and blurs underwater, in the pond and in rivers.
The upgrade wheel only opens with your pickaxe in hand.
Lucky blocks in the event mine roll X-ray a little more often and Blindness a little less often.
Fixed leftover objects appearing after the lobby host changed, such as frozen pickaxes on players, invisible blocks in the mines and doubled auras.
Fixed other players losing parts of their outfit on the new host's screen after a host change.
Fixed chat messages sometimes staying hidden until you pressed Enter.
Flying at the pond and while holding the fishing rod.
If the host's connection drops for a moment, other players can be sent to the menu with "The host has left the game" even though the host is still playing.