0.7 Experimental
0.7-EXP
9 August 2026
🎁 Added
  • Real-time bounce lighting throughout the prison and almost every mine area.
🧼 Improved
  • Light now bounces off surfaces instead of stopping where it lands, so rooms are lit by the world around them rather than by the sun alone.
  • Shadowed corners pick up colour from the lit surfaces near them, so shade reads as shade instead of a flat dark patch.
  • Mine shafts darken with depth, giving the pits a real sense of how far down you have gone.
  • Interiors read as interiors, with light falling off naturally as it moves away from openings.
  • Light coming through windows and openings now spills into the space behind them.
  • Screen brightness no longer drifts as you turn or walk, so the world holds a consistent look.
  • Overall brightness lifted so dim areas stay readable without washing out anything already lit.
  • Every ore type retuned so stone reads as stone and gems catch the light, making valuable blocks easier to pick out of a wall.
  • Surfaces no longer carry that wet plastic sheen at glancing angles.
  • Walls, floors and ore faces all respond to light consistently instead of each material doing its own thing.
  • New scenery and props added around the world.
🪛 Fixed
  • Walls and floors picked up an unnatural gloss after a recent engine update.
  • Some enclosed spaces were far darker than intended.
⚠️ Known Issues
  • The lighting system is new and this build is marked Experimental. Some areas may still read darker or brighter than intended.
  • If you find a spot that looks wrong, tell us where and we will fix it.
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Jul 2024 4 posts
trophy 5999
Jan 2026 3 posts
w update
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