0.2.5 Update
0.2.5
1 October 2025
🎁 Added
  • New unified interaction system for items, tools, and machines.
  • Ability to carry resources in hands.
  • Context-sensitive actions (place, interact, drop).
  • Dedicated equip/unequip slots (hands).
  • Quest system is now data-driven.
  • Dynamic quest objectives reacting to player actions.
  • Quest arrow guiding you to the right location.
  • Dev/testers can now skip to specific quests.
🧼 Improved
  • Clearer, contextual prompts for interactions.
  • Upgraded raycast/selection logic (better target picking).
  • Smoother transitions when picking up, dropping, equipping.
  • Third-person targeting now uses camera, not character body.
  • Doors animate more naturally with consistent speed.
  • Quest HUD redesigned (clearer titles, progress, indicators).
  • Save/load system now preserves quest state.
  • General performance improvements.
🪛 Fixed
  • Carried items couldn’t be dropped → now works.
  • Prompts no longer remain stuck on screen.
  • Interaction input is ignored while in menus.
  • Held objects dropping below floor → fixed.
  • Ownership/physics issues when detaching objects.
  • Quest saves no longer reset to the first objective.
  • Quest arrows no longer point to the wrong location.
🚯 Removed
  • Old per-item interaction system.
  • Previous “Use” logic (menus now open cleanly via player intent).
  • Random pop-ups when looking at objects.
  • Hardcoded quest system.
⚠️ Known Issues
  • Only one quest active at a time (side quests later).
  • Performance optimizations for quest arrows still in progress.