- New unified interaction system for items, tools, and machines.
- Ability to carry resources in hands.
- Context-sensitive actions (place, interact, drop).
- Dedicated equip/unequip slots (hands).
- Quest system is now data-driven.
- Dynamic quest objectives reacting to player actions.
- Quest arrow guiding you to the right location.
- Dev/testers can now skip to specific quests.
- Clearer, contextual prompts for interactions.
- Upgraded raycast/selection logic (better target picking).
- Smoother transitions when picking up, dropping, equipping.
- Third-person targeting now uses camera, not character body.
- Doors animate more naturally with consistent speed.
- Quest HUD redesigned (clearer titles, progress, indicators).
- Save/load system now preserves quest state.
- General performance improvements.
- Carried items couldn’t be dropped → now works.
- Prompts no longer remain stuck on screen.
- Interaction input is ignored while in menus.
- Held objects dropping below floor → fixed.
- Ownership/physics issues when detaching objects.
- Quest saves no longer reset to the first objective.
- Quest arrows no longer point to the wrong location.
- Old per-item interaction system.
- Previous “Use” logic (menus now open cleanly via player intent).
- Random pop-ups when looking at objects.
- Hardcoded quest system.
- Only one quest active at a time (side quests later).
- Performance optimizations for quest arrows still in progress.