Feet on the Ground

2.1.1
11 October 2026
Areas
11 changes in this update

Improved

1 change
Performance
  • Dino physics - about 0.5 ms a frame with 90 dinos, down from 3 ms

Fixed

10 changes
Movement
  • Solid world - your dino now moves on the engine's own character controller, with real feet collision, step height and walkable slope: no more walking through walls, up tree trunks or onto the tops of rocks

  • Cliffs - a cliff you couldn't really climb stops you at the base, whatever your size

  • AI dinos - no longer walk off cliff edges, into tree trunks or up large rocks

  • Big trees - trunk colliders match the visible bark, and the largest trees use their real trunk shape; no more standing four feet off the bark

  • Small rocks - ground rocks have no collision, so nothing to snag on

Water
  • Swim stamina - swimming no longer drains stamina, only sprint swimming (Shift) does; fast swimmers like Deinosuchus were losing stamina on every swim

  • River exit - Deinosuchus and other low dinos can climb out of rivers again

Combat
  • Bites - land on the dino's body, not on an invisible capsule around it

Multiplayer
  • Joining - joining players could only turn in place and saw an error on join

  • AI damage - players no longer shrug off AI bites in multiplayer