Rivers reborn - every river now starts at a mountain spring, runs down to one of the three lakes, and the lakes drain to the sea; deeper pools and wider reaches along the way, no more streams out of nowhere
New island map - the M map redrawn with the new rivers, springs and lakes
Open sea - swim or fly out past the island and it keeps going: an endless sea floor, haze on the horizon, and a current that turns you back before the edge
Reefs - rock outcrops, pinnacles and shelves on the deep ocean floor, some of them huge
Swimmers - Megalodon and Mosasaurus hunt the open ocean; Deinosuchus patrols the lakes and river mouths and hauls out on the banks
Flyers - Pterodactyl flocks, Archaeopteryx and Rahonavis soar across the island, land to drink and hunt, and take off again
Favourite foods - every species has five favourites; eating one gives one and a half times the food
Level 20 - every dino now levels to 20; unlocks are exactly where they were
Stat points - earn up to 20 per dino (spending them comes later)
Peas and carrots - dinos no longer pee; they drop peas and carrots instead
Home ranges - species now have places they favour across the island: Brontosaurus in the centre, raptors in the western woods, tyrants in the south-east
Broccoli and Ritz cracker - two new power-ups that work like the brownie and the mac and cheese
Moving power-ups - a collected power-up comes back somewhere else, never in the same spot
Fewer rocks - fewer rocks on land, and small ground rocks no longer collide
Deep water - plants and rocks on the deep bed are only drawn while you're in the water, for smoother frames everywhere else
Big trees - trunk collision matches the bark, and the largest trees use their real trunk shape
Forgiveness - a light accidental bite on a herd mate no longer turns the herd on you
Loners with a leader - solitary species that never herd with AI will follow a bigger or dominant player of their own kind
Carnivores - half as many roam the island
Family - a mate or your own hatchlings no longer attack you after a shared kill
Terrain - seams and jitter along the kilometre lines are gone
Swimming - no longer drains stamina; only sprint swimming does
River banks - Deinosuchus and other low dinos can climb out of rivers again
Multiplayer - joining players could only turn in place, and players took no damage from AI
Dino physics - about 0.5 ms a frame with 90 dinos, down from 3 ms
Solid world - your dino now moves on the engine's own character controller, with real feet collision, step height and walkable slope: no more walking through walls, up tree trunks or onto the tops of rocks
Cliffs - a cliff you couldn't really climb stops you at the base, whatever your size
AI dinos - no longer walk off cliff edges, into tree trunks or up large rocks
Big trees - trunk colliders match the visible bark, and the largest trees use their real trunk shape; no more standing four feet off the bark
Small rocks - ground rocks have no collision, so nothing to snag on
Swim stamina - swimming no longer drains stamina, only sprint swimming (Shift) does; fast swimmers like Deinosuchus were losing stamina on every swim
River exit - Deinosuchus and other low dinos can climb out of rivers again
Bites - land on the dino's body, not on an invisible capsule around it
Joining - joining players could only turn in place and saw an error on join
AI damage - players no longer shrug off AI bites in multiplayer
Roaming herds - dinos no longer pace a home spot; herds travel the island for water, food and cover, and meet at the rivers
Sleeping - at midday and at night herds lie down to rest in cover, and wake when danger comes near
Wary prey - herbivores spot you gradually, keep their distance and watch you, and only bolt when you charge
Sneaking - hold Ctrl to creep silently; strike before you're spotted for an ambush bite (x1.5 damage and a startle)
Smell - carnivores pick up blood, dung and carcasses and may track them down
Carcass fights - the owner guards its kill, scavengers circle and steal bites, the stronger dino takes over
Revenge - kill a herd's baby and the whole herd may turn on you, and they remember you
Sizing up - dinos weigh up a fight first; a lone hunter won't take on a whole herd
Growth from food - you grow as your body burns what you ate; the first growth step lands a few minutes in
XP for staying alive - every minute alive earns XP (more when fed and watered), plus XP for kills and catching critters
Starving grace - 10 minutes at zero food or water before you start losing health, with a countdown
Low food and water warnings - the thirst warning reminds you to press M to find water on the map
Photoreal ground - new grass, meadow, dry plains, dirt, forest floor, sand, pebbles, cliff and rock textures
Wet ground - rain darkens the ground and fills hollows with puddles that slowly dry out after the storm
Photoreal rocks and bark - every rock, cliff, boulder, tree trunk, log and stump has a real texture
Underwater light - sunlight ripples across the lake and sea beds
Breading with character - stripes, plates, spikes and bellies show through as lighter or toasted nugget
Bigger crumb - a chunkier, crunchier breading on every dino
Fair fights - carnivores and herbivores of the same size are evenly matched; big carnivores are tougher
Waterfalls - they start at the real cliff edge
River mouths - every river mouth colours the sea, not just the nearest one
Lakes and ponds - larger, calmer ripples
Cleaner HUD - XP bar on top, then the compass and your growth rate; health and stamina bottom left; size, food and water bottom right
Size dial - watch your next growth step fill up and flash when you grow
Missing assets - things the game loads in code (river critters and some materials) now ship with the game
Baby Deinosuchus - hatches in the water, not on the bank
Pee and poo meters - dinos just go on the move now, no button and no slowdown
Water reflections setting - to come back later as distant reflections
Mudskippers - skip about on muddy banks and in the shallows
Bass - cruise lakes and ponds, and sometimes leap out of the water
Catfish - lurk on the bottom by banks and boulders
Piranhas - school in the rivers, and they bite back if you wade in near them
Fishing - catch fish while you're in the water
Lake, river and sea beds - rocks, boulders and underwater cliffs
Water plants - sway with the current and part around you as you swim through
Long weed and seaweed - grow taller the deeper the water
Lily pads - float in clusters on calm lakes and ponds, drift apart when you swim through, then settle back together
Floating algae - collects around the lilies and reeds
Coming soon: Flyers - Rahonavis, Archaeopteryx and Pterodactyl
Coming soon: Swimmers - Deinosuchus (a giant prehistoric alligator), Mosasaurus and Megalodon
Fewer bugs - fewer beetles and grasshoppers, and about 30% fewer frogs and dragonflies
Frogs - hop into the water and swim
Critters - run straight away from dinos instead of zig-zagging
Spinosaurus - over three times its old swim speed, and holds its breath for 90 seconds
Underwater view - much clearer, so diving is actually playable
River ripples - bigger and less tiled, matching the lakes and the sea
Rivers and lakes - join cleanly, and the water colour blends from one into the other
Reeds and cattails - grow in thick bunches and wade out into the water
Riverbeds - sand, pebbles and mud instead of grass
Cliffs - only appear on steep ground
Fine grass - matches the two meadow greens
Rivers - now visibly flow for every player (on some machines the water looked frozen)
Tarn of the Summit - the water no longer hangs past the edge of its plateau
Rivers - Six rivers now run across the Isle of Nugs, from the mountains down to the lakes and the sea. The dry west, north and south-west finally have water: over half the island used to be more than a kilometre from fresh water, now it's about a quarter
Tarn of the Summit - A mountain lake high on the western peak, spilling off the mountain in a cascade of waterfalls down to the sea
Strange Spring - A glowing turquoise hot spring on top of the plateau that steams day and night. Its creek runs off the plateau's cliff edge as a waterfall
Waterfalls - Rivers drop over ledges as real waterfalls, with mist and splashes where they land
River Rocks - Boulders sit in the rivers and the current breaks around them in ripples and spray
Micro Grass - Fine, dense short grass on sunny open ground breaks up the flat ground under your feet
River Current - Rivers carry you downstream when you swim or wade. Swim against it to fight the flow
Splashes & Wakes - Dinos splash when they jump or fall into water, and leave a wake as they wade and swim
Sticks - Every now and then a stick falls out of a tree. Pick it up in your mouth with E, drop it in a river and watch it float away
Night Vision - Carnivores press F to see nearby dinos glowing red, even through the dark and the grass
Rivers on the Map - The island map (M) now shows the rivers, the tarn and the spring
Darker Nights - Nights are properly dark now and the far trees turn into silhouettes against the sky
Underwater - Diving under water now tints and fogs your view
Rain - Raindrops splash on the ground and on the water
Spawning - New hatchlings start close to fresh water
Digestion - Pee and poop now build up as your food and water digest, instead of with every bite
Drinking - Your dino now holds its head down at the water while you drink
Rivers - The rivers are brand new: if you find a spot where the water floats, has a gap or looks wrong, tell us where (press M for your coordinates)
Intimidate Roar - Every raptor has a brand new roar on R: Oviraptor, Velociraptor, Balaur, Variraptor, Pyroraptor and Deinonychus
Raptor Calls - Raptors now chatter, chirp and call to each other as they roam, roughly once a minute
Voice Acted - Every Raptor TLC sound is voice acted by the dev
Recorded Chomps - New bite, chomp, miss and drinking sounds, also voice acted by the dev
Size Matters - Raptor voices still shift with size: hatchlings squeak higher, adults sound deeper
Stun - Every dino has a stun chance: land a hit and you might stun your target, stopping it from attacking for a moment. Chain hits to stun-lock your prey
Look Info - Aim at a dino to see what it is and how hurt it is, just under the compass
Growth - You now grow from being well fed and watered, not from each bite: keep food and water topped up and you'll be fully grown in about an hour
Hatching - New hatchlings start hungry and thirsty, so your first job is finding food and water
Coating Preview - Pick a coating on a dino's card to see what it looks like before you wear it
Raptor Voices - New raptor roar and calls for every dino in the Raptors class
Recorded Chomps - Brand new bite, chomp, miss and drinking sounds
Grilled & Buffalo - Now shiny and saucy instead of matte
Golden - Reworked into a chrome-gold finish
Food Glow - Only the plants your dino can eat nearby glow now, for a smoother frame rate
Dino Cards - Every dino's select card now shows proper eyes with whites
Frame Rate - Tails now only animate on player dinos, and the hidden ocean floor is no longer drawn from far away
Critters - Eating bugs and frogs now throws breading crumbs and plays a chomp
Hit Reaction - Dinos no longer flinch on every single hit; the hit reaction now only plays when they're stunned
Bigger World - A ring of deep ocean now surrounds the Isle of Nugs, ready for swimmers
Mountains & Mesas - New mountain ranges with canyons to walk through, cliff-walled mesas with paths to the top, and a causeway between two of them
More Terrain - Plateaus, terraced cliffs, forest clearings, and far less flat ground
Deeper Lakes - Lakes now have real deep middles
New Map - The island map (M) is now a real top-down view of the island
Weather - Rain and storms now roll in on their own
Living Plants - Bigger bushes, ferns and flowers lean out of the way as you push through them
Tails - Tails counter-balance the head and swing with every stride
Charge - Horned and armoured dinos and Pachycephalosaurus can charge: sprint and hold bite to ram, do damage and send breading flying
Drinking - Hold E to drink, with your head down at the water
Overeating - Eat past full to grow faster, but you get STUFFED: less stamina and a faster-draining sprint until it digests
Eyes - Glossy, wet-looking eyes
Prestige - Max out a class to prestige it: the class XP resets and you earn a new nugget coating for that class
Coatings - Six prestige coatings: Spicy, Garlic Lemon Pepper, Grilled, Buffalo, Ghost Pepper and Golden
Food Glow - What your dino can eat now glows softly: tree leaves for tall dinos, shrubs for smaller plant eaters, bugs for small hunters (toggle in Settings)
Bite Sounds - New sounds for bites that miss, bites that land on a dino, munching plants, and drinking
Breeze - Plants sway noticeably in the calm-day breeze
Calmer Island - About half as many wild dinos, for a quieter, less crowded world
Experience - XP now comes from what you do (eating, hunting, nesting, hatching), not from just staying alive
Breading - One crisp breading layer for everyone
Bites - Attacks now cover a 50° cone in front of your head, with the same reach as before
Ocean - The island's edges no longer stop short of the sea; every coast now slopes down into the water
Movement - Dinos no longer get stuck in cracks, corners and small bumps
Movement - Dinos stop much faster instead of sliding when you let go
Combat - Bites now land on dinos right next to, under or just behind your head
Critters - Bugs now sit on the ground instead of floating above the grass
Visuals - Dinos and pine trees keep their detailed models further away from the camera
Outlines - Dinos no longer have outlines
Settings - The breading detail setting is gone
15 New Species - 15 new land dinos join the island, for 31 playable in all
Classes - Every dino now belongs to a class: Grazers, Raptors, Horned & Armoured, Sauropods or Tyrants
Coming Soon - Flyers and Swimmers are on the select screen, labelled Coming Soon
Dino Select - Click any dino for an overview of its class, diet and stats, then press HATCH
Gallimimus - Now an omnivore, like the real thing
Experience - XP now builds on three levels: per dino, per class and across your whole account
Unlocks - Playing dinos in a class unlocks the next one, about every life and a half
Starters - Saltopus (the tutorial dino) opens up the island; Oviraptor starts the raptor line
Max Levels - Every dino has a level cap to work toward
Herbivore Feast - Plant eaters can now eat trees, bushes and shrubs, so the jungle is a buffet
Reach - Big sauropods browse right up in the canopy; smaller herbivores graze the undergrowth
Chomp - Leaves burst when you eat, and fall from the branches when you bite a tree
Scent Marks - Peeing and pooping mark the spot on your compass and map for a day, and other dinos can smell them
Nests - Up to 2 nests per life, with a 20 minute rest between them
Wind - Trees, plants and grass now sway in the breeze, with stronger gusts now and then
Falling Leaves - Leaves drift down around you in the jungle
Weather - Something is brewing on the horizon...
Head Tracking - Dinos turn their heads and give you a side-eye when they notice you
Your Dino - Your dino's head follows where you're looking, and it turns to strike when you attack
Eyes - New expressions: dorky by default, determined when sprinting, tiny pupils when fleeing a threat, mad in a standoff, and sad when a herd-mate falls
Voice Chat - Proximity voice now reaches 140 m
Island Map - The map shows where you are and which way you're facing, plus anyone sharing their location (with their names)
Hide HUD - New toggle in Settings (or press F1) for clean screenshots; ESC always brings the HUD back
New - An achievement for unlocking each dino, for mastering each dino, and for mastering them all
New - Become a Nugget
Capstones - Apex Predator, Megaherbivore, Dangerous Prey, Pack Alpha and Herd Elder: long-haul goals for the most dedicated nuggs
Icons - Every achievement now has its own icon
??? - Our visitors have started flying a lot lower. Keep watching the sky.
Sound - Restored all sound in the live game: menu music, footsteps, ambience, water and roars
Sound - Removed the low hum that played everywhere, including the menu
Footsteps - Back to soft grass steps; the heavy stomp layer is gone
Multiplayer - Joining players can now see every wild dino (no more getting eaten by something invisible)
Multiplayer - If the host leaves, the lobby carries on instead of kicking everyone
Movement - Dinos no longer snag or slide in small cracks and can climb much steeper ground
Voice Chat - Open Mic now works without holding V
Nests - Nests and eggs now actually appear, and the mating prompt only shows when you can really use it
Graphics - Graphics presets no longer change how many trees and plants there are; everyone sees the same island
Graphics - Density settings no longer reset themselves
Sky - The mountains on the horizon no longer drift across the sky
Critters - Fixed critters slowly disappearing from the world
Combat - Bites are much more forgiving and land on what's in front of you
Map - Fixed the island map sometimes loading blank
Moods - Dinos no longer get sad just from being thirsty
Living Island - Herds and wildlife now gather around you as you explore; regions repopulate over time so no species can go extinct
Ambient Life - Frogs, crickets, shield bugs and dragonflies now live on the island; small carnivores can snack on them
Repenomamus - A badger-like hunter now prowls woods and meadows, preying on hatchlings until they're grown
Lakes - Calmer, gentler water on inland lakes
Aimed Bites - Your bite goes where you aim, reaching all the way to the ground, with a crosshair that lights up on a target in reach
Breading - Bites knock golden breading crumbs off their target
Squash - Big dinos can stomp critters, but there's no meal in it
Stamina - Every dino now has double the stamina
Speed - Walk and run speeds increased by 20%
Experience - Earn XP per species for eating, hunting, nesting and surviving, and level up as you go
Spawns - You now spawn at a random safe spot away from other players
Messes - Mashed potato looks like mashed potato, peeing leaves a wet shine, and a fallen dino leaves a ketchup puddle
Roars - Every dino has a roar on R that matches its kind and size
Calls - Dinos make the odd call while they roam
Ambience - Forests, jungles, plains and wetlands each have their own day and night soundscape
Footsteps - Footsteps on grass, rustling through tall grass, lapping lakes and breaking sea waves
Island Map - Press M for a map of the whole island; hover anywhere to see its coordinates
Coordinates - Your X / Y now sits above the compass
Compass - Shows food, water and mates only, not other players
Controls - The key list moved off the HUD into Settings > Controls
New - Badgered, Badger Basher and Wanna Go Gigging?
??? - Something has been seen in the night sky. Keep watching.
Players List - Fixed the players list and your coordinates never showing on the Isle of Nugs
Players List - TAB opens and closes the list with one press instead of flickering
Spawning - Joiners no longer spawn on top of the host
Voice Chat - Fixed proximity voice being almost silent; players within talking range can now hear each other
Ground - Dirt and grass are no longer glossy; every ground type has its own matte finish
Critters - Fixed bugs rendering microscopically small
Combat - Big dinos can now hit small dinos; bites go where you aim instead of following the head
Water - Ripples on lakes and the ocean now drift instead of sitting still
Water - Lake and sea sounds rebalanced: no constant loop, no silence
Footsteps - Fixed footstep sounds piling up and cutting out
HUD - XP number no longer wraps onto two lines
Proximity Voice - Talk to players near you; speaking icons show over their dinos
Players List - Press TAB or pick PLAYERS in the ESC menu to see everyone in the server: dino, size, status, ping and mic
Location Sharing - Choose whether other players can see your X / Y and find you on their compass
Coordinates - Your own X / Y now sits above the compass (toggle in Settings > Social)
Nests - Once fully grown, lead a herd with an adult of the opposite sex of your species to build a nest
Eggs - Chicken-nugget eggs now come in colours per species, with variation
Mate Scent - Fully grown dinos can smell nearby mates; follow the heart on your compass
Hunger and Thirst - Now drain half as fast
Smell - Food and water can be smelled from twice as far away
Forests - Tree density reduced by about 30% for clearer sightlines and better performance
Controls - The key list moved off the HUD into Settings > Controls, grouped by On Foot, Swimming and Flying
ESC Menu - New PLAYERS button
Multiplayer - Joiners no longer fall through the map; the island's ground now loads for every player, not just the host
Multiplayer - Fixed missing water code for joiners, which broke ground checks and swimming on their side
Players List - TAB now opens and closes the list with one press instead of flickering shut
Ocean - Water surface pattern no longer tiles so tightly
Isle of Nugs - A brand new 64 km² open world island, about the size of GTA V
Vast Scale - 8 km edge to edge, so a hatchling needs over two hours to walk it end to end
Biomes - Long open plains, dense woodland, flower meadows, lush jungle and rocky dry highlands
Water - Lakes, shorelines and an ocean surrounding the island
Living Ground - Dense grass that squashes under your feet, scattered pebbles, rocks and boulders you can bump into
Forests - Thousands of trees and bushes, with big foliage you can hide inside
Herds Everywhere - 180+ AI dinosaurs in 55 herds, each living in the biome that suits it
Spawn Points - 16 safe starting spots spread across the island, near fresh water and a snack
Seamless Streaming - The world loads around you as you travel, with no loading screens
Distant Views - See the whole island stretch out to the horizon from any high point
New Sky - A hand-picked cretaceous midday sky with islands on the horizon
Sunlight - The sun in the sky now matches the real light and shadows
Day & Night - The sky blends smoothly from midday into golden hour, dusk and a starry night
Real Time - The day-night cycle follows real world time, shared by every player
Atmosphere - Horizon haze now matches the sky colour
Title Screen - New Dino Nuggs logo over a slow cinematic flyover of the island
Game Modes - Choose Isle of Nugs or Tutorial from the main menu
Tutorial - A smaller practice area to learn the ropes (unlocks and achievements are disabled here)
Pause Menu - Press ESC in either mode to resume, open settings or quit to the main menu
Menu Music - New ambient jungle track on the menus
Settings Menu - Available from the title screen, dino select and the pause menu
Graphics Presets - Low, Medium, High and Ultra
Graphics Options - Scatter density, grass and tree distance, far trees, shadows, fog, crispy crust detail, terrain detail, outlines and an FPS counter
Audio - Master, music and sound effect volume
Controls - Mouse sensitivity, invert Y and camera zoom speed
Saved - Your settings are remembered between sessions
Streaming - Travelling across the island no longer causes long freezes
Shadows - Small plants and rocks no longer cast shadows, for a big frame rate boost
Grass - Lighter grass rendering for higher frame rates in open fields
Trees - Tree shadows fade out at a distance
Missing Textures - Fixed pink UI and missing card art for players joining a game
Wrong Scene - Fixed joining players loading into the old test scene
Spawn Control - Fixed a joining player's dino spawning under the host's control
Roster Bars - Fixed stat bars overflowing, misaligning and showing gaps
Idle Animations - Fixed dinos freezing between idle animations instead of looping
Eyes - Fixed Variraptor and Megalodon eyes disappearing under the breading
Dino Select Order - Unlocked dinos now show first, then locked, then coming soon