Areas
24 changes in this update

Added

13 changes
World
  • Rivers reborn - every river now starts at a mountain spring, runs down to one of the three lakes, and the lakes drain to the sea; deeper pools and wider reaches along the way, no more streams out of nowhere

  • New island map - the M map redrawn with the new rivers, springs and lakes

  • Open sea - swim or fly out past the island and it keeps going: an endless sea floor, haze on the horizon, and a current that turns you back before the edge

  • Reefs - rock outcrops, pinnacles and shelves on the deep ocean floor, some of them huge

Dinos
  • Swimmers - Megalodon and Mosasaurus hunt the open ocean; Deinosuchus patrols the lakes and river mouths and hauls out on the banks

  • Flyers - Pterodactyl flocks, Archaeopteryx and Rahonavis soar across the island, land to drink and hunt, and take off again

  • Favourite foods - every species has five favourites; eating one gives one and a half times the food

  • Level 20 - every dino now levels to 20; unlocks are exactly where they were

  • Stat points - earn up to 20 per dino (spending them comes later)

  • Peas and carrots - dinos no longer pee; they drop peas and carrots instead

  • Home ranges - species now have places they favour across the island: Brontosaurus in the centre, raptors in the western woods, tyrants in the south-east

Power-ups
  • Broccoli and Ritz cracker - two new power-ups that work like the brownie and the mac and cheese

  • Moving power-ups - a collected power-up comes back somewhere else, never in the same spot

Improved

6 changes
World
  • Fewer rocks - fewer rocks on land, and small ground rocks no longer collide

  • Deep water - plants and rocks on the deep bed are only drawn while you're in the water, for smoother frames everywhere else

  • Big trees - trunk collision matches the bark, and the largest trees use their real trunk shape

Herds
  • Forgiveness - a light accidental bite on a herd mate no longer turns the herd on you

  • Loners with a leader - solitary species that never herd with AI will follow a bigger or dominant player of their own kind

  • Carnivores - half as many roam the island

Fixed

5 changes
  • Family - a mate or your own hatchlings no longer attack you after a shared kill

  • Terrain - seams and jitter along the kilometre lines are gone

  • Swimming - no longer drains stamina; only sprint swimming does

  • River banks - Deinosuchus and other low dinos can climb out of rivers again

  • Multiplayer - joining players could only turn in place, and players took no damage from AI

Areas
11 changes in this update

Improved

1 change
Performance
  • Dino physics - about 0.5 ms a frame with 90 dinos, down from 3 ms

Fixed

10 changes
Movement
  • Solid world - your dino now moves on the engine's own character controller, with real feet collision, step height and walkable slope: no more walking through walls, up tree trunks or onto the tops of rocks

  • Cliffs - a cliff you couldn't really climb stops you at the base, whatever your size

  • AI dinos - no longer walk off cliff edges, into tree trunks or up large rocks

  • Big trees - trunk colliders match the visible bark, and the largest trees use their real trunk shape; no more standing four feet off the bark

  • Small rocks - ground rocks have no collision, so nothing to snag on

Water
  • Swim stamina - swimming no longer drains stamina, only sprint swimming (Shift) does; fast swimmers like Deinosuchus were losing stamina on every swim

  • River exit - Deinosuchus and other low dinos can climb out of rivers again

Combat
  • Bites - land on the dino's body, not on an invisible capsule around it

Multiplayer
  • Joining - joining players could only turn in place and saw an error on join

  • AI damage - players no longer shrug off AI bites in multiplayer

Areas
28 changes in this update

Added

16 changes
Living world
  • Roaming herds - dinos no longer pace a home spot; herds travel the island for water, food and cover, and meet at the rivers

  • Sleeping - at midday and at night herds lie down to rest in cover, and wake when danger comes near

  • Wary prey - herbivores spot you gradually, keep their distance and watch you, and only bolt when you charge

  • Sneaking - hold Ctrl to creep silently; strike before you're spotted for an ambush bite (x1.5 damage and a startle)

  • Smell - carnivores pick up blood, dung and carcasses and may track them down

  • Carcass fights - the owner guards its kill, scavengers circle and steal bites, the stronger dino takes over

  • Revenge - kill a herd's baby and the whole herd may turn on you, and they remember you

  • Sizing up - dinos weigh up a fight first; a lone hunter won't take on a whole herd

Survival
  • Growth from food - you grow as your body burns what you ate; the first growth step lands a few minutes in

  • XP for staying alive - every minute alive earns XP (more when fed and watered), plus XP for kills and catching critters

  • Starving grace - 10 minutes at zero food or water before you start losing health, with a countdown

  • Low food and water warnings - the thirst warning reminds you to press M to find water on the map

World
  • Photoreal ground - new grass, meadow, dry plains, dirt, forest floor, sand, pebbles, cliff and rock textures

  • Wet ground - rain darkens the ground and fills hollows with puddles that slowly dry out after the storm

  • Photoreal rocks and bark - every rock, cliff, boulder, tree trunk, log and stump has a real texture

  • Underwater light - sunlight ripples across the lake and sea beds

Improved

8 changes
Dinos
  • Breading with character - stripes, plates, spikes and bellies show through as lighter or toasted nugget

  • Bigger crumb - a chunkier, crunchier breading on every dino

  • Fair fights - carnivores and herbivores of the same size are evenly matched; big carnivores are tougher

Water
  • Waterfalls - they start at the real cliff edge

  • River mouths - every river mouth colours the sea, not just the nearest one

  • Lakes and ponds - larger, calmer ripples

HUD
  • Cleaner HUD - XP bar on top, then the compass and your growth rate; health and stamina bottom left; size, food and water bottom right

  • Size dial - watch your next growth step fill up and flash when you grow

Fixed

2 changes
  • Missing assets - things the game loads in code (river critters and some materials) now ship with the game

  • Baby Deinosuchus - hatches in the water, not on the bank

Removed

2 changes
  • Pee and poo meters - dinos just go on the move now, no button and no slowdown

  • Water reflections setting - to come back later as distant reflections

Areas
25 changes in this update

Added

12 changes
Critters
  • Mudskippers - skip about on muddy banks and in the shallows

  • Bass - cruise lakes and ponds, and sometimes leap out of the water

  • Catfish - lurk on the bottom by banks and boulders

  • Piranhas - school in the rivers, and they bite back if you wade in near them

  • Fishing - catch fish while you're in the water

Water life
  • Lake, river and sea beds - rocks, boulders and underwater cliffs

  • Water plants - sway with the current and part around you as you swim through

  • Long weed and seaweed - grow taller the deeper the water

  • Lily pads - float in clusters on calm lakes and ponds, drift apart when you swim through, then settle back together

  • Floating algae - collects around the lilies and reeds

Dinos
  • Coming soon: Flyers - Rahonavis, Archaeopteryx and Pterodactyl

  • Coming soon: Swimmers - Deinosuchus (a giant prehistoric alligator), Mosasaurus and Megalodon

Improved

11 changes
Critters
  • Fewer bugs - fewer beetles and grasshoppers, and about 30% fewer frogs and dragonflies

  • Frogs - hop into the water and swim

  • Critters - run straight away from dinos instead of zig-zagging

Dinos
  • Spinosaurus - over three times its old swim speed, and holds its breath for 90 seconds

Water
  • Underwater view - much clearer, so diving is actually playable

  • River ripples - bigger and less tiled, matching the lakes and the sea

  • Rivers and lakes - join cleanly, and the water colour blends from one into the other

World
  • Reeds and cattails - grow in thick bunches and wade out into the water

  • Riverbeds - sand, pebbles and mud instead of grass

  • Cliffs - only appear on steep ground

  • Fine grass - matches the two meadow greens

Fixed

2 changes
  • Rivers - now visibly flow for every player (on some machines the water looked frozen)

  • Tarn of the Summit - the water no longer hangs past the edge of its plateau

Areas
18 changes in this update

Added

11 changes
World
  • Rivers - Six rivers now run across the Isle of Nugs, from the mountains down to the lakes and the sea. The dry west, north and south-west finally have water: over half the island used to be more than a kilometre from fresh water, now it's about a quarter

  • Tarn of the Summit - A mountain lake high on the western peak, spilling off the mountain in a cascade of waterfalls down to the sea

  • Strange Spring - A glowing turquoise hot spring on top of the plateau that steams day and night. Its creek runs off the plateau's cliff edge as a waterfall

  • Waterfalls - Rivers drop over ledges as real waterfalls, with mist and splashes where they land

  • River Rocks - Boulders sit in the rivers and the current breaks around them in ripples and spray

  • Micro Grass - Fine, dense short grass on sunny open ground breaks up the flat ground under your feet

Water
  • River Current - Rivers carry you downstream when you swim or wade. Swim against it to fight the flow

  • Splashes & Wakes - Dinos splash when they jump or fall into water, and leave a wake as they wade and swim

  • Sticks - Every now and then a stick falls out of a tree. Pick it up in your mouth with E, drop it in a river and watch it float away

Dinos
  • Night Vision - Carnivores press F to see nearby dinos glowing red, even through the dark and the grass

Map
  • Rivers on the Map - The island map (M) now shows the rivers, the tarn and the spring

Improved

6 changes
World
  • Darker Nights - Nights are properly dark now and the far trees turn into silhouettes against the sky

  • Underwater - Diving under water now tints and fogs your view

  • Rain - Raindrops splash on the ground and on the water

Survival
  • Spawning - New hatchlings start close to fresh water

  • Digestion - Pee and poop now build up as your food and water digest, instead of with every bite

  • Drinking - Your dino now holds its head down at the water while you drink

Known Issues

1 change
World
  • Rivers - The rivers are brand new: if you find a spot where the water floats, has a gap or looks wrong, tell us where (press M for your coordinates)

Areas
5 changes in this update

Added

4 changes
Raptors
  • Intimidate Roar - Every raptor has a brand new roar on R: Oviraptor, Velociraptor, Balaur, Variraptor, Pyroraptor and Deinonychus

  • Raptor Calls - Raptors now chatter, chirp and call to each other as they roam, roughly once a minute

  • Voice Acted - Every Raptor TLC sound is voice acted by the dev

Sound
  • Recorded Chomps - New bite, chomp, miss and drinking sounds, also voice acted by the dev

Improved

1 change
Sound
  • Size Matters - Raptor voices still shift with size: hatchlings squeak higher, adults sound deeper

Areas
14 changes in this update

Added

7 changes
Combat
  • Stun - Every dino has a stun chance: land a hit and you might stun your target, stopping it from attacking for a moment. Chain hits to stun-lock your prey

  • Look Info - Aim at a dino to see what it is and how hurt it is, just under the compass

Survival
  • Growth - You now grow from being well fed and watered, not from each bite: keep food and water topped up and you'll be fully grown in about an hour

  • Hatching - New hatchlings start hungry and thirsty, so your first job is finding food and water

Coatings
  • Coating Preview - Pick a coating on a dino's card to see what it looks like before you wear it

Sound
  • Raptor Voices - New raptor roar and calls for every dino in the Raptors class

  • Recorded Chomps - Brand new bite, chomp, miss and drinking sounds

Improved

5 changes
Coatings
  • Grilled & Buffalo - Now shiny and saucy instead of matte

  • Golden - Reworked into a chrome-gold finish

Visuals
  • Food Glow - Only the plants your dino can eat nearby glow now, for a smoother frame rate

  • Dino Cards - Every dino's select card now shows proper eyes with whites

Performance
  • Frame Rate - Tails now only animate on player dinos, and the hidden ocean floor is no longer drawn from far away

Fixed

1 change
Fixes
  • Critters - Eating bugs and frogs now throws breading crumbs and plays a chomp

Removed

1 change
Combat
  • Hit Reaction - Dinos no longer flinch on every single hit; the hit reaction now only plays when they're stunned

Areas
29 changes in this update

Added

16 changes
World
  • Bigger World - A ring of deep ocean now surrounds the Isle of Nugs, ready for swimmers

  • Mountains & Mesas - New mountain ranges with canyons to walk through, cliff-walled mesas with paths to the top, and a causeway between two of them

  • More Terrain - Plateaus, terraced cliffs, forest clearings, and far less flat ground

  • Deeper Lakes - Lakes now have real deep middles

  • New Map - The island map (M) is now a real top-down view of the island

  • Weather - Rain and storms now roll in on their own

  • Living Plants - Bigger bushes, ferns and flowers lean out of the way as you push through them

Dinos
  • Tails - Tails counter-balance the head and swing with every stride

  • Charge - Horned and armoured dinos and Pachycephalosaurus can charge: sprint and hold bite to ram, do damage and send breading flying

  • Drinking - Hold E to drink, with your head down at the water

  • Overeating - Eat past full to grow faster, but you get STUFFED: less stamina and a faster-draining sprint until it digests

  • Eyes - Glossy, wet-looking eyes

Progression
  • Prestige - Max out a class to prestige it: the class XP resets and you earn a new nugget coating for that class

  • Coatings - Six prestige coatings: Spicy, Garlic Lemon Pepper, Grilled, Buffalo, Ghost Pepper and Golden

Visuals
  • Food Glow - What your dino can eat now glows softly: tree leaves for tall dinos, shrubs for smaller plant eaters, bugs for small hunters (toggle in Settings)

Sound
  • Bite Sounds - New sounds for bites that miss, bites that land on a dino, munching plants, and drinking

Improved

5 changes
World
  • Breeze - Plants sway noticeably in the calm-day breeze

  • Calmer Island - About half as many wild dinos, for a quieter, less crowded world

Progression
  • Experience - XP now comes from what you do (eating, hunting, nesting, hatching), not from just staying alive

Visuals
  • Breading - One crisp breading layer for everyone

Combat
  • Bites - Attacks now cover a 50° cone in front of your head, with the same reach as before

Fixed

6 changes
Fixes
  • Ocean - The island's edges no longer stop short of the sea; every coast now slopes down into the water

  • Movement - Dinos no longer get stuck in cracks, corners and small bumps

  • Movement - Dinos stop much faster instead of sliding when you let go

  • Combat - Bites now land on dinos right next to, under or just behind your head

  • Critters - Bugs now sit on the ground instead of floating above the grass

  • Visuals - Dinos and pine trees keep their detailed models further away from the camera

Removed

2 changes
Visuals
  • Outlines - Dinos no longer have outlines

  • Settings - The breading detail setting is gone

Areas
43 changes in this update

Added

28 changes
Dinosaurs
  • 15 New Species - 15 new land dinos join the island, for 31 playable in all

  • Classes - Every dino now belongs to a class: Grazers, Raptors, Horned & Armoured, Sauropods or Tyrants

  • Coming Soon - Flyers and Swimmers are on the select screen, labelled Coming Soon

  • Dino Select - Click any dino for an overview of its class, diet and stats, then press HATCH

  • Gallimimus - Now an omnivore, like the real thing

Progression
  • Experience - XP now builds on three levels: per dino, per class and across your whole account

  • Unlocks - Playing dinos in a class unlocks the next one, about every life and a half

  • Starters - Saltopus (the tutorial dino) opens up the island; Oviraptor starts the raptor line

  • Max Levels - Every dino has a level cap to work toward

Food
  • Herbivore Feast - Plant eaters can now eat trees, bushes and shrubs, so the jungle is a buffet

  • Reach - Big sauropods browse right up in the canopy; smaller herbivores graze the undergrowth

  • Chomp - Leaves burst when you eat, and fall from the branches when you bite a tree

Survival
  • Scent Marks - Peeing and pooping mark the spot on your compass and map for a day, and other dinos can smell them

  • Nests - Up to 2 nests per life, with a 20 minute rest between them

World
  • Wind - Trees, plants and grass now sway in the breeze, with stronger gusts now and then

  • Falling Leaves - Leaves drift down around you in the jungle

  • Weather - Something is brewing on the horizon...

Dinos Feel Alive
  • Head Tracking - Dinos turn their heads and give you a side-eye when they notice you

  • Your Dino - Your dino's head follows where you're looking, and it turns to strike when you attack

  • Eyes - New expressions: dorky by default, determined when sprinting, tiny pupils when fleeing a threat, mad in a standoff, and sad when a herd-mate falls

Social
  • Voice Chat - Proximity voice now reaches 140 m

  • Island Map - The map shows where you are and which way you're facing, plus anyone sharing their location (with their names)

Interface
  • Hide HUD - New toggle in Settings (or press F1) for clean screenshots; ESC always brings the HUD back

Achievements
  • New - An achievement for unlocking each dino, for mastering each dino, and for mastering them all

  • New - Become a Nugget

  • Capstones - Apex Predator, Megaherbivore, Dangerous Prey, Pack Alpha and Herd Elder: long-haul goals for the most dedicated nuggs

  • Icons - Every achievement now has its own icon

  • ??? - Our visitors have started flying a lot lower. Keep watching the sky.

Fixed

15 changes
Fixes
  • Sound - Restored all sound in the live game: menu music, footsteps, ambience, water and roars

  • Sound - Removed the low hum that played everywhere, including the menu

  • Footsteps - Back to soft grass steps; the heavy stomp layer is gone

  • Multiplayer - Joining players can now see every wild dino (no more getting eaten by something invisible)

  • Multiplayer - If the host leaves, the lobby carries on instead of kicking everyone

  • Movement - Dinos no longer snag or slide in small cracks and can climb much steeper ground

  • Voice Chat - Open Mic now works without holding V

  • Nests - Nests and eggs now actually appear, and the mating prompt only shows when you can really use it

  • Graphics - Graphics presets no longer change how many trees and plants there are; everyone sees the same island

  • Graphics - Density settings no longer reset themselves

  • Sky - The mountains on the horizon no longer drift across the sky

  • Critters - Fixed critters slowly disappearing from the world

  • Combat - Bites are much more forgiving and land on what's in front of you

  • Map - Fixed the island map sometimes loading blank

  • Moods - Dinos no longer get sad just from being thirsty

Areas
33 changes in this update

Added

22 changes
World
  • Living Island - Herds and wildlife now gather around you as you explore; regions repopulate over time so no species can go extinct

  • Ambient Life - Frogs, crickets, shield bugs and dragonflies now live on the island; small carnivores can snack on them

  • Repenomamus - A badger-like hunter now prowls woods and meadows, preying on hatchlings until they're grown

  • Lakes - Calmer, gentler water on inland lakes

Combat
  • Aimed Bites - Your bite goes where you aim, reaching all the way to the ground, with a crosshair that lights up on a target in reach

  • Breading - Bites knock golden breading crumbs off their target

  • Squash - Big dinos can stomp critters, but there's no meal in it

Survival
  • Stamina - Every dino now has double the stamina

  • Speed - Walk and run speeds increased by 20%

  • Experience - Earn XP per species for eating, hunting, nesting and surviving, and level up as you go

  • Spawns - You now spawn at a random safe spot away from other players

  • Messes - Mashed potato looks like mashed potato, peeing leaves a wet shine, and a fallen dino leaves a ketchup puddle

Sound
  • Roars - Every dino has a roar on R that matches its kind and size

  • Calls - Dinos make the odd call while they roam

  • Ambience - Forests, jungles, plains and wetlands each have their own day and night soundscape

  • Footsteps - Footsteps on grass, rustling through tall grass, lapping lakes and breaking sea waves

Interface
  • Island Map - Press M for a map of the whole island; hover anywhere to see its coordinates

  • Coordinates - Your X / Y now sits above the compass

  • Compass - Shows food, water and mates only, not other players

  • Controls - The key list moved off the HUD into Settings > Controls

Achievements
  • New - Badgered, Badger Basher and Wanna Go Gigging?

  • ??? - Something has been seen in the night sky. Keep watching.

Fixed

11 changes
Fixes
  • Players List - Fixed the players list and your coordinates never showing on the Isle of Nugs

  • Players List - TAB opens and closes the list with one press instead of flickering

  • Spawning - Joiners no longer spawn on top of the host

  • Voice Chat - Fixed proximity voice being almost silent; players within talking range can now hear each other

  • Ground - Dirt and grass are no longer glossy; every ground type has its own matte finish

  • Critters - Fixed bugs rendering microscopically small

  • Combat - Big dinos can now hit small dinos; bites go where you aim instead of following the head

  • Water - Ripples on lakes and the ocean now drift instead of sitting still

  • Water - Lake and sea sounds rebalanced: no constant loop, no silence

  • Footsteps - Fixed footstep sounds piling up and cutting out

  • HUD - XP number no longer wraps onto two lines

Areas
16 changes in this update

Added

12 changes
Social
  • Proximity Voice - Talk to players near you; speaking icons show over their dinos

  • Players List - Press TAB or pick PLAYERS in the ESC menu to see everyone in the server: dino, size, status, ping and mic

  • Location Sharing - Choose whether other players can see your X / Y and find you on their compass

  • Coordinates - Your own X / Y now sits above the compass (toggle in Settings > Social)

Nesting
  • Nests - Once fully grown, lead a herd with an adult of the opposite sex of your species to build a nest

  • Eggs - Chicken-nugget eggs now come in colours per species, with variation

  • Mate Scent - Fully grown dinos can smell nearby mates; follow the heart on your compass

Survival
  • Hunger and Thirst - Now drain half as fast

  • Smell - Food and water can be smelled from twice as far away

World
  • Forests - Tree density reduced by about 30% for clearer sightlines and better performance

Interface
  • Controls - The key list moved off the HUD into Settings > Controls, grouped by On Foot, Swimming and Flying

  • ESC Menu - New PLAYERS button

Fixed

4 changes
Fixes
  • Multiplayer - Joiners no longer fall through the map; the island's ground now loads for every player, not just the host

  • Multiplayer - Fixed missing water code for joiners, which broke ground checks and swimming on their side

  • Players List - TAB now opens and closes the list with one press instead of flickering shut

  • Ocean - Water surface pattern no longer tiles so tightly

Areas
37 changes in this update

Added

37 changes
Isle of Nugs - The New Open World
  • Isle of Nugs - A brand new 64 km² open world island, about the size of GTA V

  • Vast Scale - 8 km edge to edge, so a hatchling needs over two hours to walk it end to end

  • Biomes - Long open plains, dense woodland, flower meadows, lush jungle and rocky dry highlands

  • Water - Lakes, shorelines and an ocean surrounding the island

  • Living Ground - Dense grass that squashes under your feet, scattered pebbles, rocks and boulders you can bump into

  • Forests - Thousands of trees and bushes, with big foliage you can hide inside

  • Herds Everywhere - 180+ AI dinosaurs in 55 herds, each living in the biome that suits it

  • Spawn Points - 16 safe starting spots spread across the island, near fresh water and a snack

  • Seamless Streaming - The world loads around you as you travel, with no loading screens

  • Distant Views - See the whole island stretch out to the horizon from any high point

Sky & Lighting
  • New Sky - A hand-picked cretaceous midday sky with islands on the horizon

  • Sunlight - The sun in the sky now matches the real light and shadows

  • Day & Night - The sky blends smoothly from midday into golden hour, dusk and a starry night

  • Real Time - The day-night cycle follows real world time, shared by every player

  • Atmosphere - Horizon haze now matches the sky colour

Menus
  • Title Screen - New Dino Nuggs logo over a slow cinematic flyover of the island

  • Game Modes - Choose Isle of Nugs or Tutorial from the main menu

  • Tutorial - A smaller practice area to learn the ropes (unlocks and achievements are disabled here)

  • Pause Menu - Press ESC in either mode to resume, open settings or quit to the main menu

  • Menu Music - New ambient jungle track on the menus

Settings
  • Settings Menu - Available from the title screen, dino select and the pause menu

  • Graphics Presets - Low, Medium, High and Ultra

  • Graphics Options - Scatter density, grass and tree distance, far trees, shadows, fog, crispy crust detail, terrain detail, outlines and an FPS counter

  • Audio - Master, music and sound effect volume

  • Controls - Mouse sensitivity, invert Y and camera zoom speed

  • Saved - Your settings are remembered between sessions

Performance
  • Streaming - Travelling across the island no longer causes long freezes

  • Shadows - Small plants and rocks no longer cast shadows, for a big frame rate boost

  • Grass - Lighter grass rendering for higher frame rates in open fields

  • Trees - Tree shadows fade out at a distance

Fixes
  • Missing Textures - Fixed pink UI and missing card art for players joining a game

  • Wrong Scene - Fixed joining players loading into the old test scene

  • Spawn Control - Fixed a joining player's dino spawning under the host's control

  • Roster Bars - Fixed stat bars overflowing, misaligning and showing gaps

  • Idle Animations - Fixed dinos freezing between idle animations instead of looping

  • Eyes - Fixed Variraptor and Megalodon eyes disappearing under the breading

  • Dino Select Order - Unlocked dinos now show first, then locked, then coming soon