Living Island - Herds and wildlife now gather around you as you explore; regions repopulate over time so no species can go extinct
Ambient Life - Frogs, crickets, shield bugs and dragonflies now live on the island; small carnivores can snack on them
Repenomamus - A badger-like hunter now prowls woods and meadows, preying on hatchlings until they're grown
Lakes - Calmer, gentler water on inland lakes
Aimed Bites - Your bite goes where you aim, reaching all the way to the ground, with a crosshair that lights up on a target in reach
Breading - Bites knock golden breading crumbs off their target
Squash - Big dinos can stomp critters, but there's no meal in it
Stamina - Every dino now has double the stamina
Speed - Walk and run speeds increased by 20%
Experience - Earn XP per species for eating, hunting, nesting and surviving, and level up as you go
Spawns - You now spawn at a random safe spot away from other players
Messes - Mashed potato looks like mashed potato, peeing leaves a wet shine, and a fallen dino leaves a ketchup puddle
Roars - Every dino has a roar on R that matches its kind and size
Calls - Dinos make the odd call while they roam
Ambience - Forests, jungles, plains and wetlands each have their own day and night soundscape
Footsteps - Footsteps on grass, rustling through tall grass, lapping lakes and breaking sea waves
Island Map - Press M for a map of the whole island; hover anywhere to see its coordinates
Coordinates - Your X / Y now sits above the compass
Compass - Shows food, water and mates only, not other players
Controls - The key list moved off the HUD into Settings > Controls
New - Badgered, Badger Basher and Wanna Go Gigging?
??? - Something has been seen in the night sky. Keep watching.
Players List - Fixed the players list and your coordinates never showing on the Isle of Nugs
Players List - TAB opens and closes the list with one press instead of flickering
Spawning - Joiners no longer spawn on top of the host
Voice Chat - Fixed proximity voice being almost silent; players within talking range can now hear each other
Ground - Dirt and grass are no longer glossy; every ground type has its own matte finish
Critters - Fixed bugs rendering microscopically small
Combat - Big dinos can now hit small dinos; bites go where you aim instead of following the head
Water - Ripples on lakes and the ocean now drift instead of sitting still
Water - Lake and sea sounds rebalanced: no constant loop, no silence
Footsteps - Fixed footstep sounds piling up and cutting out
HUD - XP number no longer wraps onto two lines