The Wild Wakes Up

2.0
10 October 2026
Areas
28 changes in this update

Added

16 changes
Living world
  • Roaming herds - dinos no longer pace a home spot; herds travel the island for water, food and cover, and meet at the rivers

  • Sleeping - at midday and at night herds lie down to rest in cover, and wake when danger comes near

  • Wary prey - herbivores spot you gradually, keep their distance and watch you, and only bolt when you charge

  • Sneaking - hold Ctrl to creep silently; strike before you're spotted for an ambush bite (x1.5 damage and a startle)

  • Smell - carnivores pick up blood, dung and carcasses and may track them down

  • Carcass fights - the owner guards its kill, scavengers circle and steal bites, the stronger dino takes over

  • Revenge - kill a herd's baby and the whole herd may turn on you, and they remember you

  • Sizing up - dinos weigh up a fight first; a lone hunter won't take on a whole herd

Survival
  • Growth from food - you grow as your body burns what you ate; the first growth step lands a few minutes in

  • XP for staying alive - every minute alive earns XP (more when fed and watered), plus XP for kills and catching critters

  • Starving grace - 10 minutes at zero food or water before you start losing health, with a countdown

  • Low food and water warnings - the thirst warning reminds you to press M to find water on the map

World
  • Photoreal ground - new grass, meadow, dry plains, dirt, forest floor, sand, pebbles, cliff and rock textures

  • Wet ground - rain darkens the ground and fills hollows with puddles that slowly dry out after the storm

  • Photoreal rocks and bark - every rock, cliff, boulder, tree trunk, log and stump has a real texture

  • Underwater light - sunlight ripples across the lake and sea beds

Improved

8 changes
Dinos
  • Breading with character - stripes, plates, spikes and bellies show through as lighter or toasted nugget

  • Bigger crumb - a chunkier, crunchier breading on every dino

  • Fair fights - carnivores and herbivores of the same size are evenly matched; big carnivores are tougher

Water
  • Waterfalls - they start at the real cliff edge

  • River mouths - every river mouth colours the sea, not just the nearest one

  • Lakes and ponds - larger, calmer ripples

HUD
  • Cleaner HUD - XP bar on top, then the compass and your growth rate; health and stamina bottom left; size, food and water bottom right

  • Size dial - watch your next growth step fill up and flash when you grow

Fixed

2 changes
  • Missing assets - things the game loads in code (river critters and some materials) now ship with the game

  • Baby Deinosuchus - hatches in the water, not on the bank

Removed

2 changes
  • Pee and poo meters - dinos just go on the move now, no button and no slowdown

  • Water reflections setting - to come back later as distant reflections