This package has no runtime or editor code, only compiler-generated assembly metadata for a s&box addon. It sets global usings and assembly attributes like title, identifiers, engine version, target framework, and compile time. There is nothing that runs in-game or in the editor.
An editor asset browser for s&box that shows project, engine and library files in a tree and icon grid, with create, rename, move, delete, drag and search. It also browses cloud packages, loads thumbnails, and can open package pages in the system browser. The code wires up UI panels, persists panel layout and expanded state via ProjectCookie, watches the filesystem, and integrates with AssetSystem for asset operations and reference rewrites.