Hey,

Currently working on a gamemode forked from Sandbox
GitHub
GitHub - Facepunch/sandbox: Sandbox mode for s&box
Sandbox mode for s&box. Contribute to Facepunch/sandbox development by creating an account on GitHub.
where all players use citizen_human models instead of citizen. Third-person weapon hold poses are visibly broken on the human models: twisted fingers, the off-hand floating instead of gripping the weapon, arms near idle. Most obvious on the Physgun's two-handed hold.




Has anyone in the community managed to fix third-person hold poses on citizen_human_* models? A workaround, an overridden animgraph, a bone-merge / shadow-driver trick, anything?

Thanks for any pointer!