I'm a Black Mesa: Blue Shift developer exploring the possibility of porting our game to Sbox. I've combined our game's sources and its dependencies into a single 155 gig project. Before the 1.0 release, it would open just fine minus 5-10 minutes loading time on average. Now it won't load at all, citing a
I can sometimes get around this by: Making a new project with a new name. It can't be the name of the old project. After first time setup, I close it and add one folder of assets at a time, opening the project every time I add a new folder. When the project stops opening, I take that folder back out and import its contents in pieces, usually subfolders.
It seems related to the amount/size of assets being put in. An exception to that would be the materials folder, that entire folder worked fine the first time, even though images are larger than models.
people
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