Hi I tested my game with the newest update on 12/10/25 and for some reason my enemies no longer move from their spawning locations (the goop tank) when playing on the s&box platform. The weird thing is that they seem to be totally fine in the editor & within the standalone build used for testing multiplayer. All the other scripts seem unaffected though and the navmesh seems to be the same, so I'm not sure where to start diagnosing this issue :/
when you hit play, and eject, and go to the navigation tool, does it say Navigation is enabled? I fixed something like this recently so wondering if it's related to that.
You can also log some stuff, like Scene.NavMesh.IsEnabled and check the console
@devultj Damn, yeah the navigation tool and the log are saying that the navigation is still enabled in play mode. How did you end up fixing your issue if you don't mind me asking?