I want to give S&box a try to develop games, and have a small question regarding the player controller.
Is it not possible to use my own Rig (armature/skeleton) and Player model? I'm using unreal right now and you can just change the rig and mesh of a player controller without much issues. But I couldn't find any information about whether it's possible to use a completely custom rig, for instance, if I want the player to play as some kind of monster with some weird limbs that look nothing like a human, is this possible?
And yes, I know that I have to recreate any animegraph...? I think it is called in this for all the normal animations like walking, jumping. I just want to know if it's possible to use my own rig and model as long as it follows S&Box's naming and Priorities for joints.
Thanks.
Is it not possible to use my own Rig (armature/skeleton) and Player model? I'm using unreal right now and you can just change the rig and mesh of a player controller without much issues. But I couldn't find any information about whether it's possible to use a completely custom rig, for instance, if I want the player to play as some kind of monster with some weird limbs that look nothing like a human, is this possible?
And yes, I know that I have to recreate any animegraph...? I think it is called in this for all the normal animations like walking, jumping. I just want to know if it's possible to use my own rig and model as long as it follows S&Box's naming and Priorities for joints.
Thanks.