Modify LODS from compiled asset

Started by DerrikCreates · one year ago · 1 reply · 38 views

#1
DerrikCreates
Member
JoinedAug 2022 Posts4 Score580
I'm trying to use this asset https://sbox.game/fish/toilet, Its LOD 1 is an empty mesh causing the object to be hidden outside of the LOD 0 range. Is there a way to override this asset or extract / reuse the mesh in a new model to not have fucked lods?
#2
Austin
Member
JoinedOct 2021 Posts156 Score2,540
I'm sure if you asked someone from smallfish, they would probably fix it :)
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