Engine Versioning

Started by kirkkaf13 · 5 months ago · 3 replies · 148 views

#1
kirkkaf13
Member
JoinedApr 2026 Posts11 Score65
Hello,

With the move toward standalone publishing, has there been any word on how engine versions will be managed? If we plan to release games outside of the s&box hub, will we have the ability to "lock" our project to a specific engine build? I'm concerned about future breaking changes or feature shifts impacting long-term backwards compatibility for exported titles.

For example, you release your game to Steam on version X, and version Y has breaking changes. Are we forced to migrate our projects to provide updates?

#2
N0M4DCode
Member
JoinedFeb 2026 Posts4 Score910
personally i think if they are doing the editor seperate installs to the game as they are right now. you can just block the editor from updating all-together no?
#3
matt
Facepunch
JoinedApr 2021 Posts266 Score2,045
Simply don't update the engine
#4
Penistone
Member
JoinedAug 2024 Posts15 Score185
I don't see why you wouldn't be able to pin the version, somehow.

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