The editor was running fine for me up until now.
Not sure what to make of the compiler timing out while handling base projects.
I've included the error log below, but it looks like these core parts of the editor aren't compiling in time or at all:
Not sure what to make of the compiler timing out while handling base projects.
I've included the error log below, but it looks like these core parts of the editor aren't compiling in time or at all:
- hammer
- dooeditor
- shadergraph
- actiongraph
- moviemaker
I doubt waiting for the stall to rectify itself would fix this as it clearly says it can't continue.
Any advice?
Any advice?
2026/04/12 07:16:04.4366 [engine/Engine] SteamAPI_Init succeeded. SteamID is [U:1:353273170] (76561198313538898), AppID is 590830
2026/04/12 07:16:05.4983 [engine/RenderSystem] Vulkan Physical Device: NVIDIA GeForce GTX 1650
2026/04/12 07:16:05.9141 [engine/RenderSystem] Vulkan driver version: 535.18.2.0
2026/04/12 07:16:19.4890 [Generic] Editor Startup version 26.04.08a
2026/04/12 07:16:36.5853 [engine/AssetSystem] AssetSystem dependency data propagated in 14.53s (refreshed 0 of 7010)
2026/04/12 07:16:36.6122 [engine/AssetSystem] AssetSystem initialized in 15.63 seconds. [0.03 load, 0.86 scan, 14.72 dependencies, 0.03 save]
2026/04/12 07:16:37.7407 [Generic] Compiling Tools
2026/04/12 07:16:37.7697 [Generic] Took 18.2560263s to get steam auth ticket
2026/04/12 07:16:40.0787 [Generic] Account information took 2.2940037s
2026/04/12 07:16:42.3747 [PackageManager] Install Package (Already Mounted) local.base#local [local]
2026/04/12 07:16:42.4607 [Generic] Command screenshot_highres already exists - not overwriting (Take a high resolution screenshot you specify the width and height)
2026/04/12 07:16:42.9087 [Generic] Compiling base projects
2026/04/12 07:17:43.7291 [Compiler/local.hammer] The operation has timed out. System.TimeoutException: The operation has timed out.
at Sandbox.CompileGroup.FindReferenceAsync(String reference, Compiler fromCompiler)
at Sandbox.Compiler.BuildReferencesAsync(CodeArchive archive)
at Sandbox.Compiler.BuildAsync()
2026/04/12 07:17:43.9785 [Compiler/local.dooeditor] The operation has timed out. System.TimeoutException: The operation has timed out.
at Sandbox.CompileGroup.FindReferenceAsync(String reference, Compiler fromCompiler)
at Sandbox.Compiler.BuildReferencesAsync(CodeArchive archive)
at Sandbox.Compiler.BuildAsync()
2026/04/12 07:17:44.1979 [Compiler/local.shadergraph] The operation has timed out. System.TimeoutException: The operation has timed out.
at Sandbox.CompileGroup.FindReferenceAsync(String reference, Compiler fromCompiler)
at Sandbox.Compiler.BuildReferencesAsync(CodeArchive archive)
at Sandbox.Compiler.BuildAsync()
2026/04/12 07:17:44.3945 [Compiler/local.actiongraph] The operation has timed out. System.TimeoutException: The operation has timed out.
at Sandbox.CompileGroup.FindReferenceAsync(String reference, Compiler fromCompiler)
at Sandbox.Compiler.BuildReferencesAsync(CodeArchive archive)
at Sandbox.Compiler.BuildAsync()
2026/04/12 07:17:44.6552 [Compiler/local.moviemaker] The operation has timed out. System.TimeoutException: The operation has timed out.
at Sandbox.CompileGroup.FindReferenceAsync(String reference, Compiler fromCompiler)
at Sandbox.Compiler.BuildReferencesAsync(CodeArchive archive)
at Sandbox.Compiler.BuildAsync()
2026/04/12 07:17:53.0962 [Generic] Compile of 'local.shadergraph' Failed:
2026/04/12 07:17:53.0962 [Generic] Compile of 'local.actiongraph' Failed:
2026/04/12 07:17:53.0962 [Generic] Compile of 'local.moviemaker' Failed:
2026/04/12 07:17:53.0962 [Generic] Compile of 'local.hammer' Failed:
2026/04/12 07:17:53.0962 [Generic] Compile of 'local.dooeditor' Failed:
2026/04/12 07:17:53.1048 [Generic] One or more errors occurred. (Base projects failed to compile. Can't continue. (Check log file)) System.Exception: Base projects failed to compile. Can't continue. (Check log file)
at Sandbox.ToolsDll.Initialize()
2026/04/12 07:17:58.1212 [engine/ToolsStallMonitor] Stall detected.