Collision matrix is broken!

Started by Aedous · 5 months ago · 1 reply · 83 views

edited 5 months ago#1
Aedous
Member
JoinedMar 2026 Posts6 Score70
My issue is that the collision matrix I think is bugged as I tested the same thing on a different project and the same thing happened, it seems like triggers need to collide with solid otherwise they don't trigger. Here is the scenario, I have two spheres the white sphere has a trigger-receiver tag, the red sphere has a trigger-source tag.
Here is my current collision matrix, things should collide when I test it in game:
And it does (it prints it out in the console log):

I'm now going to just change one thing, and make it so that the two tags can't collide with a solid tag:
So now, all I've done is said ignore anything that is a solid tag, and will test it out in game (for some reason, no collision triggers)
No collisions, doesn't show it in the console log. I tested it on another clean project it actually has the same issue.
#2
VIT
Member
JoinedAug 2022 Posts1 Score1,555
This is because the `IsTrigger` checkbox does not change the `solid` tag to `trigger`, although it seems like it should do so.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.