Strange wiggly editor issue

Started by LunaireTD · 15 days ago · 2 replies · 136 views

#1
LunaireTD
Member
JoinedJan 2023 Posts2 Score2,641
On every project I have (including brand new ones), after testing the game once, any grid lines or selection outlines on that scene constantly wiggle. This only happens in the editor view, not the test mode.
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 Generic Bootstrap Init Done 
 06:58:41   Generic Bootstrap Networking... 
 06:58:13   engine/Engine SteamAPI_Init succeeded.  SteamID is [U:1:75735619] (76561198036001347), AppID is 590830 
 06:58:15   engine/RenderSystem Layer VK_LAYER_OW_OVERLAY uses API version 1.2 which is older than the application specified API version of 1.3. May cause issues. 
 06:58:15   engine/RenderSystem Layer VK_LAYER_OW_OBS_HOOK uses API version 1.2 which is older than the application specified API version of 1.3. May cause issues. 
 06:58:15   engine/RenderSystem Layer VK_LAYER_EOS_Overlay uses API version 1.2 which is older than the application specified API version of 1.3. May cause issues. 
 06:58:15   engine/RenderSystem Layer VK_LAYER_MEDAL_HOOK uses API version 1.2 which is older than the application specified API version of 1.3. May cause issues. 
 06:58:15   engine/RenderSystem Layer VK_LAYER_ROCKSTAR_GAMES_social_club uses API version 1.0 which is older than the application specified API version of 1.3. May cause issues. 
 06:58:15   engine/RenderSystem Vulkan Physical Device: NVIDIA GeForce RTX 2060 
 06:58:17   engine/RenderSystem DLSS: enabling required device extension 'VK_NVX_binary_import'. 
 06:58:17   engine/RenderSystem DLSS: enabling required device extension 'VK_NVX_image_view_handle'. 
 06:58:17   engine/RenderSystem DLSS: enabling required device extension 'VK_KHR_buffer_device_address'. 
 06:58:17   engine/RenderSystem DLSS: enabling required device extension 'VK_KHR_push_descriptor'. 
 06:58:17   engine/RenderSystem Vulkan driver version: 616.64.0.0 
 06:58:42   Generic FontManager: Font 'Verdana' not found, falling back to system font 
 06:58:42   engine/ResourceSystem Error loading resource file "box_test.vmdl_c" (Error: ERROR_FILEOPEN: File not found) - from scenes/reward-unbox.scene 
 06:58:42   engine/ResourceSystem Error loading resource file "sounds/tools/sfm/denyundo.vsnd_c" (Error: ERROR_FILEOPEN: File not found) - from sounds/player_use_fail.sound 
 06:58:42   engine/ResourceSystem Error loading resource file "models/citizen_clothes/hair/hair_looseblonde/hair.loose.brown.clothing_c" (Error: ERROR_FILEOPEN: File not found) - from models/citizen_clothes/hair/hair_looseblonde/hair.loose.grey.clothing 
 06:58:42   engine/ResourceSystem Error loading resource file "particles/break/break.cardboard.vpcf_c" (Error: ERROR_FILEOPEN: File not found) - from models/citizen_props/balloonregular01.vmdl 
 06:58:42   engine/ResourceSystem Error loading resource file "materials/default/default_mask_tga_3a4f4d17.generated.vtex_c" (Error: ERROR_FILEOPEN: File not found) - from materials/generic/trash_a.vmat 
 06:58:42   engine/ResourceSystem Error loading resource file "models/props/metal_wheely_bin/metal_wheely_bin_compost.vmat_c" (Error: ERROR_FILEOPEN: File not found) - from models/sbox_props/metal_wheely_bin/metal_wheely_bin_body_gib.vmdl 
 06:59:02   engine/RenderSystem Merging and flushing Vulkan pipeline cache to disk. 
 06:59:02   engine/RenderSystem FSR3: Initialized (render=485x339, display=970x679, hdr=1, invertedDepth=1) 
 06:59:03   engine/RenderSystem FSR3: Initialized (render=503x339, display=1007x679, hdr=1, invertedDepth=1) 
 06:59:05   engine/RenderSystem FSR3: Initialized (render=485x339, display=970x679, hdr=1, invertedDepth=1) 
 06:59:09   engine/RenderSystem Merging and flushing Vulkan pipeline cache to disk. 
 06:59:09   engine/RenderSystem FSR3: Initialized (render=503x339, display=1007x679, hdr=1, invertedDepth=1) 
 06:59:12   engine/RenderSystem FSR3: Initialized (render=485x339, display=970x679, hdr=1, invertedDepth=1)
#2
frap
Member
JoinedMay 2025 Posts13 Score815
idk

#3
matt
Facepunch
JoinedApr 2021 Posts265 Score2,045
FSR is running in the editor, I'll make it explicitly disabled for editor
people
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