s&box is now open source on GitHub.
This repository is synced from our internal repo, with the C++ source code removed, obviously we can't ship that and it's up to Valve to open source if they want. When you run Bootstrap.bat it downloads all the binaries needed to run the engine. I don't think omitting the C++ code makes this any less valuable though.
What this means is you can fork and modify any of our code, contribute to s&box with pull requests, have your own engine version for your standalone game, or even just take code for your own engine.
The process is still being tweaked, the baseline commit might change hash still, if you've already made a pull request and it got closed automatically, rebase and try again.
We've wanted to do this for a long time, I'm happy we managed to get here, the response so far has been great and the contributions are already proving how right this was to do.
If you have any problems or questions feel free to ask
This repository is synced from our internal repo, with the C++ source code removed, obviously we can't ship that and it's up to Valve to open source if they want. When you run Bootstrap.bat it downloads all the binaries needed to run the engine. I don't think omitting the C++ code makes this any less valuable though.
What this means is you can fork and modify any of our code, contribute to s&box with pull requests, have your own engine version for your standalone game, or even just take code for your own engine.
The process is still being tweaked, the baseline commit might change hash still, if you've already made a pull request and it got closed automatically, rebase and try again.
We've wanted to do this for a long time, I'm happy we managed to get here, the response so far has been great and the contributions are already proving how right this was to do.
If you have any problems or questions feel free to ask