1.38k
Sessions
220
Games
3 days
Playtime
4
Achievements
24
Favourites
50
Reviews
57%
Positive

Most Played

GameLast PlayedPlaytime
Sandbox3 Months Ago18 hours
Pizza Clicker1 Year Ago8 hours
SandTycoon1 Year Ago7 hours
Trouble in Terrorist Town!1 Year Ago4 hours
Opium1 Year Ago3 hours
DVD3 Years Ago1 hour

Recently Played

GameLast PlayedPlaytime
Sandbox3 Months Ago18 hours
DXRP6 Months Ago1 minute
GuessIt!1 Year Ago27 minutes
HyperTile1 Year Ago7 minutes
Eagle One Rain Demo1 Year Ago5 minutes
Castle Crash1 Year Ago5 minutes

Latest Reviews

HyperTile game · 1 Year Ago Recommended
Confusing, unsettling.
Eagle One Rain Demo game · 1 Year Ago Recommended
The rain looks really good. And the lightning in the clouds is a great touch. My only complaints: 1. The clouds are too sparse for how heavily it's raining 2. The sounds of traffic and thunder seem to be coming from the UI rather than being spatialized. It would be nice for the thunder to sound as if it's coming from up above. 3. There's no way to return to the map if I parkour out of bounds.
Castle Crash game · 1 Year Ago Shows Promise
Seems like a cool concept, and I like watching the parts of the castle fracture. I also appreciate the amount of work went in to documenting the project on GitHub. Here are some of the issues that I experienced: 1. The controls aren't listed on the About page of this package 2. The gibs that spawn from broken pieces of the castle have default rigidbody sounds that don't sound correct. 3. Destroyed pieces of the castle are all the same color, so it's obvious that the model gets swapped. I would also suggest adding a console command to disable gib despawning, for those with beefy PCs who wish to see the coolest physics possible. You could make it so that after one of the gibs falls asleep it becomes a static collider forever, and then it wouldn't cause nearly as large of a hit to performance.
SURREAL game · 1 Year Ago Recommended
Great presentation and style. I laughed out loud a few times.