Hey guys!
I've asked lots of people about this and I haven't gotten a full answer so I'll just throw it here, will exporting to Steam include obfuscating of code/assets? Or will that be left to the developer? And if you fork a private version of s&box for your team, will that require permission to use commercially from Valve? Since their Source 2 engine is behind the MIT licenced editor. I have emailed the legal team but they haven't gotten back to me, so I'm relying on the community or someone @ FP to help me out haha
I've asked lots of people about this and I haven't gotten a full answer so I'll just throw it here, will exporting to Steam include obfuscating of code/assets? Or will that be left to the developer? And if you fork a private version of s&box for your team, will that require permission to use commercially from Valve? Since their Source 2 engine is behind the MIT licenced editor. I have emailed the legal team but they haven't gotten back to me, so I'm relying on the community or someone @ FP to help me out haha