I've been thinking about what our next steps are with this stuff.
The item system we have right now is pretty robust, so as long as clothing is uploaded and has a workshop id, we should be good to go. Creators should be able to go into their workshop shit on Steam's website and set any splits with other Steam accounts that they want. Payouts would all be handled by Valve.
The item system we have right now is pretty robust, so as long as clothing is uploaded and has a workshop id, we should be good to go. Creators should be able to go into their workshop shit on Steam's website and set any splits with other Steam accounts that they want. Payouts would all be handled by Valve.
Our Cut
I believe we get to set our own cut. What does the community feel that should be? Valve would get 30%, then we'd get a cut, then the rest would go to the creator. What should our cut be?
Selling
Should community items be sold straight out, or part of crates? Crates suck right? So just sold outright?
Should they be on sale forever or for a short period?
Should they be on sale forever or for a short period?
Inclusion
I originally intended that these skins would be included with the game. I'm now thinking that might not be the best, idea long term.. and we should try to make it so they're downloaded on demand. This would mean we can ship new skins without updating the game.. but we'd have to be careful about file name collisions etc.