Buggy and laggy, a lot of concepts thrown into a game with little cohesion, loadouts and character selection are superfluous;
Every class and loadout feels the same and gadgets are useless.
In the case of the portal gun it's also broken most of the time, and very clear just a last minute addition because there's no kill zones or fall damage for environmental kills.
The viewmodels are weird, stretching arms, animations that don't fit, and aiming blocks your view, seems like all the models were haphazardly merged onto the citizen somehow.
Melee feels like an attempt to be satisfying, but ends up being confusing and unresponsive, you spam left click to attack and when you get a kill it instantly switches to your gun and uses your last round (c).
The bots also cheat, despite having the lowest possible AI they always land all shots and win the rounds.
It's also somehow 1.5GB despite using low poly vertex coloured assets.
That being said, it is a functional game, it's not using terries so that's above the average, the maps look good, despite one being too open and the other not enough, so it's not "Needs Work", but shows promise, with another month of work it could actually become good.




