766
Sessions
93
Games
5 days
Playtime
121
Achievements
22
Favourites
24
Reviews
16%
Positive

trophyMost Played

GameLast PlayedPlaytime
Sausage Survivors 2one year ago21 hours
Sausage Survivorsone year ago11 hours
Blocks & Bullets4 months ago11 hours
Grubsone year ago11 hours
Sandbox2 years ago10 hours
FLOOD: SURVIVAL4 months ago9 hours

scheduleRecently Played

GameLast PlayedPlaytime
Last Round20 hours ago28 minutes
Pooners20 hours ago6 minutes
Tanks23 days ago41 minutes
Cursed Business29 days ago25 minutes
7 Seconds2 months ago2 hours
FLOOD: SURVIVAL4 months ago9 hours

reviewsLatest Reviews

Last Round game · Today Shows Promise
Buggy and laggy, a lot of concepts thrown into a game with little cohesion, loadouts and character selection are superfluous; Every class and loadout feels the same and gadgets are useless. In the case of the portal gun it's also broken most of the time, and very clear just a last minute addition because there's no kill zones or fall damage for environmental kills. The viewmodels are weird, stretching arms, animations that don't fit, and aiming blocks your view, seems like all the models were haphazardly merged onto the citizen somehow. Melee feels like an attempt to be satisfying, but ends up being confusing and unresponsive, you spam left click to attack and when you get a kill it instantly switches to your gun and uses your last round (c). The bots also cheat, despite having the lowest possible AI they always land all shots and win the rounds. It's also somehow 1.5GB despite using low poly vertex coloured assets. That being said, it is a functional game, it's not using terries so that's above the average, the maps look good, despite one being too open and the other not enough, so it's not "Needs Work", but shows promise, with another month of work it could actually become good.
MultiplayerUnfinishedUnoptimizedLoad Times
Megashot game · 6 Months Ago Needs Work
Very unfinished, clashing art style, floating assets in the map, spammy gameplay lead to accidentally picking upgrades most of the time so you know it's not even playtested. Scummy "free reward system", which seems to be the main draw of the game, requires way too much time investment and is obviously intended to farm playtime, although I'm curious if it even works as I'm not sure how the owner would go about distributing the free cosmetics to each player.
Creepy Doner: Night Shift game · 6 Months Ago Shows Promise
A fun and coherent little experience, I liked the art direction and mood, at first it didn't seem to make much sense but it is very forgiving so you learn quickly how to play with minimal tutorial. The number of customers are lacking and doesn't take much time to go through all of them, there isn't much to do once you get it down.
PissWorld game · 8 Months Ago Recommended
It's very basic but already has a good amount of content and features straight from Rimworld, which was the inspiration. Needs some polishing, especially with the controls, and a more visually clear artstyle (even just a more cartoony shader), but for what's worth, this is already a good s&box game.
Coin Flipper game · 9 Months Ago Shows Promise
The jump between $10 upgrades and $100 is too much