[Generic] Exception when calling 'Update' on Player System.NullReferenceException: Object reference not set to an instance of an object. at HitMarker.CreateFromTrace(SceneTraceResult tr) in UI/HitMarker.cs:line 61 at GlockWeapon.ShootBullet(Player player, Boolean secondary, Single fireRate) in Weapons/GlockWeapon.cs:line 54 at Player.OnControl() in Player/Player.cs:line 238 at Sandbox.Component.ExceptionWrap(String name, Action a)
EDIT: Also someone physgunned me out-of-bounds and it didn't kill me. Couldn't type `kill` in console either to respawn.
Swapping to a tool from the spawn/Q menu and then using the number key to swap to the physics gun starts cycling through from the tool gun (so you need to press 1 twice to get to the physics gun instead of just once)
- You can only hear other players Voice through the left ear - When flying (double pressing space) you'll almost always die of fall damage when you double press space to exit flying and land on the ground (even if you only fell less than an inch) - Cloud Props spawn as an error model at first, and then load into the real model (instead of showing a loading placeholder or something) - Got this error when someone was going wild with physics objects:- Chatbox and Health UI are still visible when using the Camera - Can't use :emojis: in the chat - Can't press R to unfreeze all attached objects in a weld - Servers are named "Sandbox Deathmatch" instead of "Sandbox Game" or "{name}'s Sandbox Server" - "has left the game" message shows even if the player never connected in the first place (eg. when cancelling the connection to a server)
If you duplicate an object attached to another object with something like a rope, the duplicated object will also be attached to that same object with a rope. It's cool but not sure if it's intentional
Seems to happen when using the wheel tool and trying to place it far away
[Generic] Toolgun.OnControl Object reference not set to an instance of an object. System.NullReferenceException: Object reference not set to an instance of an object. at Wheel.OnControl() in Weapons/ToolGun/Modes/Wheel.cs:line 14 at Toolgun.OnControl(Player player) in Weapons/ToolGun/Toolgun.cs:line 16 at BaseCarryable.OnPlayerUpdate(Player player) in Game/Weapon/BaseCarryable/BaseCarryable.cs:line 201
edited:
attaching a wheel to an object makes the physgun freak out and apply impulses, should stay still like when it has no wheels attached right? (both are shown in the video)
[Generic] Exception when calling 'Start' on Sandbox.BallJoint System.Exception: Assert: AreNotEqual at Sandbox.Diagnostics.Assert.AreNotEqual[T](T a, T b, String message) at Sandbox.Physics.PhysicsJoint.CreateBallSocket(PhysicsPoint a, PhysicsPoint b) at Sandbox.BallJoint.CreateJoint(PhysicsPoint point1, PhysicsPoint point2) at Sandbox.Joint.CreateJoint() at Sandbox.Joint.OnStart() at Sandbox.Component.ExceptionWrap(String name, Action a)
edited:
Says error getting mounts when trying to use my quake mount
edited:
Being able to search the could assets would be pretty cool
I know it's early stages but it feels like it's already shaping up to be something great. Physics feels really good with most tools already and work as expected. Even with people trying to break things as much as possible everything still looks and feels really responsive. Going to be exciting to see it shape up over the coming months.
Not really an issue on the game, more like an issue on the forums. Trying to play any of the above videos displays the following error and it wont continue: (I am on firefox windows 11 BTW)
If you noclip too fast trough the ground u take fall damage, also when in noclip you collide with props enabling some weird thing when passing through props while in noclip.
The tools do not always work, and even after some point, the prop stops spawning (retry doesn't work). Regarding Noclip, it's not very convenient on double jump, it's better to press the (V) key as usual and make a slight improvement: when you press the space bar in Noclip, you fly straight up, and take damage in Noclip by the walls.
Mounts only work the second time you load the game
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The vignette is a hard yuck from me to be honest. Its tolerable on my big monitor but on my slightly smaller one it just feels so strong and gross. also it doesnt look like theres any tonemapping and its just set to linear? the visibility of the HUD is also pretty crap, guess this was harder to notice in SBDM because most of those deathmatch maps are dark and indoors
This is a pretty strong foundation already, can't wait for it to be complete/ready for people to add their own stuff onto it. I think designated folders to load models in S2/sbox format would work good too since that's what people from S1 are accustomed to, although I was told on discord technically could just put them in base addons which I suppose still works. One thing I noticed is that rotating ragdoll bones with a physgun and whatnot can become quite fidgety randomly/go unresponsive to E inputs but hey it works for now.
Just jumped in, damage UI image still appears to be missing for me, but the new vignette looks so much better! I also get an error when trying to weld an object to itself.
Physics gun glow from a distance feels like a bit much to me, but I'm not sure how it was in gmod.
Image.Load: ui/health.png not found (Could not find file `/ui/health.png`.)
Image.Load: ui/shield.png not found (Could not find file `/ui/shield.png`.)
Image.Load: ui/damage_radial.png not found (Could not find file `/ui/damage_radial.png`.)
Image.Load: ui/ammo_icon.png not found (Could not find file `/ui/ammo_icon.png`.)