Update 25.11.26

Started by matt · 9 months ago · 12 replies · 734 views

#1
matt
Facepunch
JoinedApr 2021 Posts260 Score2,045
Update 25.11.26 : news/update-25-11-26
#2
Matt944
Member
JoinedMay 2021 Posts17 Score3,594
Yay!
#3
Asphaltian
Member
JoinedAug 2022 Posts178 Score1,473
based as usual, thanks FP
#4
Titanovsky
Member
JoinedSep 2021 Posts319 Score3,518
Yes, making an open source engine is the right move. There is very little time left before release.
#5
Braxen 🐟
Member
JoinedJun 2021 Posts187 Score165
based
#6
G+
Member
JoinedFeb 2024 Posts73 Score3,075
i love s&box good job facepunch
#7
Doctor Law
Member
JoinedApr 2024 Posts13 Score2,170
This will help a lot with bugs. The community can pitch in and help, especially when it came to the bigger security issues discovered here and there. Thanks guys!
#8
BigBarbecueTime
Member
JoinedSep 2021 Posts2 Score660
Open source FTW, not only Unity killer, now Godot killer
#9
QuackCocaine
Member
JoinedJul 2021 Posts30 Score165
oh yeah 😎
#10
500 cigarettes
Member
JoinedAug 2022 Posts3 Score620
📦
#11
thế lực hắc tuah
Member
JoinedJul 2023 Posts2 Score10
thats fire to foss the project, glad to see its being more accessible now lol
#12
NerdNextDoor
Member
JoinedAug 2022 Posts1 Score0
damn, I remember playing during the times where key drops happened on the old site...

that must have been like over 2 years ago now... nice to see the project go open source at last!
edited 9 months ago#13
Aleph
Member
JoinedAug 2022 Posts59 Score755
When S&box was first announced I was pretty excited to finally get my hands on Source 2 and more powerful tooling to create small games with it. I pictured the capabilities of S&box being, not equal, but a little beyond Garry's Mod, after all it's considered a spiritual successor. A nice little creative outlet but nothing too wild.

When Unity started their retroactive rent seeking campaign and Garry's Unity Can Get Fucked blog post came out I knew we were in for something much bigger. 3 years since that blog post and through some pretty horrific pains with Facepunch ripping out Source 2's entity system backbone, adding game objects in their stead, building the scene system, and overall completely redefining how development is done in this Engine, I'm blown away by the results and the progress that has been made. Even through dramatic changes like that, Open Sourcing the engine was one of the last things I ever expected to happen. And the idea started with a simple conversation on Discord.
Congratulations to Facepunch and thanks for being so transparent and continuing to be so engaging with the community. Huge milestone.
people
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