This will help a lot with bugs. The community can pitch in and help, especially when it came to the bigger security issues discovered here and there. Thanks guys!
When S&box was first announced I was pretty excited to finally get my hands on Source 2 and more powerful tooling to create small games with it. I pictured the capabilities of S&box being, not equal, but a little beyond Garry's Mod, after all it's considered a spiritual successor. A nice little creative outlet but nothing too wild.
When Unity started their retroactive rent seeking campaign and Garry's Unity Can Get Fucked blog post came out I knew we were in for something much bigger. 3 years since that blog post and through some pretty horrific pains with Facepunch ripping out Source 2's entity system backbone, adding game objects in their stead, building the scene system, and overall completely redefining how development is done in this Engine, I'm blown away by the results and the progress that has been made. Even through dramatic changes like that, Open Sourcing the engine was one of the last things I ever expected to happen. And the idea started with a simple conversation on Discord.Congratulations to Facepunch and thanks for being so transparent and continuing to be so engaging with the community. Huge milestone.