WTF is this obvious french bashing here: "One French guy played for 280 hours after posting their negative review. " So bcs the guy leaving this review is stupid that's bcs he's french ? Not bcs he's stupid ?
Other than that thanks for adding the gizmos max distance option, gonna save a lot of performance when a scene is filled with them.
AI Thumbnails, I remember made an experiment where I showed a preview created by a programmer (that is me), a preview generated by AI with deeper context and a well prompt, and a typical GPT preview. People said that the second preview was made by a good artist, while the third was bad. Some even called the first one "bad AI" I hope there will be a fair verdict here. I actively use AI in design, since it almost always does a better job than any programmer. You just have to know how to use it properly, rather than relying on the first or second iteration.
About your direction that instead of an SDK for Source 2 or Garry’s Mod 2, you chose the engine and platform way. At first, I didn't believe in this way in 2023, when I heard about it, I thought: why? You won’t succeed! Now I’m absolutely certain you’re on the right way and you’re looking deep into gamedev. Things don't happen overnight, and I plan to stay with the team and keep making games on the platform, and then on Steam using s&box engine. So, we’re in this together!
Honestly, really fantastic update. I'm glad that you all took feedback about the AI slop and adjusted things accordingly. Listening to the community about that kind of thing genuinely is huge.
If more fun and free character customization options can be added I think most of the basic complaints will be a non issue. Loving all the performance increases too!
Any upscaler seems to break transparency/hair on characters, it gets very pixelated I've tested all uspcaling options available and, so far, it's only not happening when set to OFF. Issue happens even when setting FSR3 on Native option.
Just a heads up, not sure if anyone else has reported this.