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Apr 2021 103 posts
October Update : news/october-2025
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Jul 2023 22 posts
🔥🔥🔥
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May 2023 36 posts
Very very cool 🔥🔥🔥
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Oct 2022 36 posts
 Can't wait to see the rest, great work ! 
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Sep 2021 11 posts
Great work as always. 
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Jun 2021 93 posts
bangers
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Aug 2022 81 posts
straight up octobing it
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Apr 2021 58 posts
Those are some scary looking ghouls 🧟😱
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Jul 2024 12 posts
The MAZZTer one month ago edited one month ago
I am concerned about the monetization primarily because it feels like you are exploiting FOMO through limited time offers. I would love to see monetization that does not exploit this. Logic says this should be less profitable. But then again Valve upended the gaming industry by offering sales in an industry that never did and ended up making ALL the money. So who knows?

Looking forward to updates on the royalty free exports. My workplace uses Unity to build training software and would be interested in a .NET compatible engine like s&box, especially with all the Unity inspirations that are clear in your editor.

Resolving half of all crashes is either phenomenal, or  "oops that was an embarrassing typo" type embarrassing. Sounds like you're getting a good system in place to detect and resolve crash bugs.

You should reconsider the way VR mode is launched, or at least add some form of override (such as Steam's launch menu) to force non-VR mode. I don't like it when games autodetect like that. I personally keep my VR headset connected since it's a pain to get around to the back of my PC to unplug and plug its multiple plugs. There is a breakaway connector (which I disconnect instead when needed for this sort of thing) but it's not really designed for use in this way and it's still a pain to fish it out of my rat's nest of cables behind my PC. It would be nice if I could just tell Steam to launch a non-VR override every time and only switch it up if I feel like VR.
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Jan 2025 1 post
its...perfect
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Feb 2023 1 post
Worst update till now, I dont unplug my VR just to play the game in non vr mode.
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Oct 2021 91 posts
 I am concerned about the monetization primarily because it feels like you are exploiting FOMO through limited time offers. I would love to see monetization that does not exploit this. Logic says this should be less profitable. But then again Valve upended the gaming industry by offering sales in an industry that never did and ended up making ALL the money. So who knows?

Looking forward to updates on the royalty free exports. My workplace uses Unity to build training software and would be interested in a .NET compatible engine like s&box, especially with all the Unity inspirations that are clear in your editor.

Resolving half of all crashes is either phenomenal, or  "oops that was an embarrassing typo" type embarrassing. Sounds like you're getting a good system in place to detect and resolve crash bugs.

You should reconsider the way VR mode is launched, or at least add some form of override (such as Steam's launch menu) to force non-VR mode. I don't like it when games autodetect like that. I personally keep my VR headset connected since it's a pain to get around to the back of my PC to unplug and plug its multiple plugs. There is a breakaway connector (which I disconnect instead when needed for this sort of thing) but it's not really designed for use in this way and it's still a pain to fish it out of my rat's nest of cables behind my PC. It would be nice if I could just tell Steam to launch a non-VR override every time and only switch it up if I feel like VR. 
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Jul 2022 14 posts
I'll see you all on the moon with my 35 sharks 
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Sep 2021 92 posts
📦
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Feb 2023 1 post
Great work guys!
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Oct 2025 6 posts
my suggestion is hurry up and fix the game and stop listening to stupid liberals you have the mirror for that already!
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Aug 2021 2 posts
Please revert the VR mode auto launching, I'd prefer to have that control myself instead of being forced into it. I like a lot of people just keep our headsets plugged in all the time without wanting to be in VR.
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Apr 2021 103 posts
The thing is I don't want to show a useless dialog for the 99.9% of players who don't have VR or don't leave their headset plugged in 24/7. So there needs to be something else, but the dialog isn' t it.
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Aug 2021 2 posts
I mean sure? But valve literally built a way for that. I'm pretty sure you can set this to be one thing always as a dev, and you can just press a checkmark to never see it again.
people
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