trophy 1415
Apr 2021 90 posts
October Update : news/october-2025
trophy 400
Jul 2023 17 posts
🔥🔥🔥
trophy 4244
May 2023 34 posts
Very very cool 🔥🔥🔥
trophy 4700
Oct 2022 36 posts
 Can't wait to see the rest, great work ! 
trophy 635
Sep 2021 11 posts
Great work as always. 
trophy 140
Jun 2021 87 posts
bangers
trophy 1230
Aug 2022 79 posts
straight up octobing it
trophy 2020
Apr 2021 56 posts
Those are some scary looking ghouls 🧟😱
trophy 0
Jul 2024 11 posts
The MAZZTer 5 days ago edited 5 days ago
I am concerned about the monetization primarily because it feels like you are exploiting FOMO through limited time offers. I would love to see monetization that does not exploit this. Logic says this should be less profitable. But then again Valve upended the gaming industry by offering sales in an industry that never did and ended up making ALL the money. So who knows?

Looking forward to updates on the royalty free exports. My workplace uses Unity to build training software and would be interested in a .NET compatible engine like s&box, especially with all the Unity inspirations that are clear in your editor.

Resolving half of all crashes is either phenomenal, or  "oops that was an embarrassing typo" type embarrassing. Sounds like you're getting a good system in place to detect and resolve crash bugs.

You should reconsider the way VR mode is launched, or at least add some form of override (such as Steam's launch menu) to force non-VR mode. I don't like it when games autodetect like that. I personally keep my VR headset connected since it's a pain to get around to the back of my PC to unplug and plug its multiple plugs. There is a breakaway connector (which I disconnect instead when needed for this sort of thing) but it's not really designed for use in this way and it's still a pain to fish it out of my rat's nest of cables behind my PC. It would be nice if I could just tell Steam to launch a non-VR override every time and only switch it up if I feel like VR.
trophy 0
Jan 2025 1 post
its...perfect
trophy 1028
Feb 2023 1 post
Worst update till now, I dont unplug my VR just to play the game in non vr mode.
trophy 861
Oct 2021 86 posts
 I am concerned about the monetization primarily because it feels like you are exploiting FOMO through limited time offers. I would love to see monetization that does not exploit this. Logic says this should be less profitable. But then again Valve upended the gaming industry by offering sales in an industry that never did and ended up making ALL the money. So who knows?

Looking forward to updates on the royalty free exports. My workplace uses Unity to build training software and would be interested in a .NET compatible engine like s&box, especially with all the Unity inspirations that are clear in your editor.

Resolving half of all crashes is either phenomenal, or  "oops that was an embarrassing typo" type embarrassing. Sounds like you're getting a good system in place to detect and resolve crash bugs.

You should reconsider the way VR mode is launched, or at least add some form of override (such as Steam's launch menu) to force non-VR mode. I don't like it when games autodetect like that. I personally keep my VR headset connected since it's a pain to get around to the back of my PC to unplug and plug its multiple plugs. There is a breakaway connector (which I disconnect instead when needed for this sort of thing) but it's not really designed for use in this way and it's still a pain to fish it out of my rat's nest of cables behind my PC. It would be nice if I could just tell Steam to launch a non-VR override every time and only switch it up if I feel like VR. 
trophy 2090
Jul 2022 13 posts
I'll see you all on the moon with my 35 sharks 
trophy 1285
Sep 2021 86 posts
📦
trophy 735
Feb 2023 1 post
Great work guys!
trophy 0
Oct 2025 6 posts
my suggestion is hurry up and fix the game and stop listening to stupid liberals you have the mirror for that already!
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.