October Update

Started by matt · 11 months ago · 18 replies · 914 views

#1
matt
Facepunch
JoinedApr 2021 Posts251 Score2,045
October Update : news/october-2025
#2
K3rhos
Member
JoinedJul 2023 Posts58 Score680
🔥🔥🔥
#3
Zontax
Member
JoinedMay 2023 Posts78 Score7,317
Very very cool 🔥🔥🔥
#4
TwinsD
Member
JoinedOct 2022 Posts47 Score4,930
 Can't wait to see the rest, great work ! 
#5
Domkri λ
Member
JoinedSep 2021 Posts14 Score2,440
Great work as always. 
#6
Braxen 🐟
Member
JoinedJun 2021 Posts187 Score165
bangers
#7
Asphaltian
Member
JoinedAug 2022 Posts178 Score1,473
straight up octobing it
#8
Papa Brickolini
Member
JoinedApr 2021 Posts87 Score6,071
Those are some scary looking ghouls 🧟😱
edited 11 months ago#9
The MAZZTer
Member
JoinedJul 2024 Posts21 Score0
I am concerned about the monetization primarily because it feels like you are exploiting FOMO through limited time offers. I would love to see monetization that does not exploit this. Logic says this should be less profitable. But then again Valve upended the gaming industry by offering sales in an industry that never did and ended up making ALL the money. So who knows?

Looking forward to updates on the royalty free exports. My workplace uses Unity to build training software and would be interested in a .NET compatible engine like s&box, especially with all the Unity inspirations that are clear in your editor.

Resolving half of all crashes is either phenomenal, or  "oops that was an embarrassing typo" type embarrassing. Sounds like you're getting a good system in place to detect and resolve crash bugs.

You should reconsider the way VR mode is launched, or at least add some form of override (such as Steam's launch menu) to force non-VR mode. I don't like it when games autodetect like that. I personally keep my VR headset connected since it's a pain to get around to the back of my PC to unplug and plug its multiple plugs. There is a breakaway connector (which I disconnect instead when needed for this sort of thing) but it's not really designed for use in this way and it's still a pain to fish it out of my rat's nest of cables behind my PC. It would be nice if I could just tell Steam to launch a non-VR override every time and only switch it up if I feel like VR.
#10
el maiross_2035
Member
JoinedJan 2025 Posts1 Score0
its...perfect
#11
Maihopawango
Member
JoinedFeb 2023 Posts1 Score1,053
Worst update till now, I dont unplug my VR just to play the game in non vr mode.
#12
Trundler
Member
JoinedOct 2021 Posts120 Score996
 I am concerned about the monetization primarily because it feels like you are exploiting FOMO through limited time offers. I would love to see monetization that does not exploit this. Logic says this should be less profitable. But then again Valve upended the gaming industry by offering sales in an industry that never did and ended up making ALL the money. So who knows?

Looking forward to updates on the royalty free exports. My workplace uses Unity to build training software and would be interested in a .NET compatible engine like s&box, especially with all the Unity inspirations that are clear in your editor.

Resolving half of all crashes is either phenomenal, or  "oops that was an embarrassing typo" type embarrassing. Sounds like you're getting a good system in place to detect and resolve crash bugs.

You should reconsider the way VR mode is launched, or at least add some form of override (such as Steam's launch menu) to force non-VR mode. I don't like it when games autodetect like that. I personally keep my VR headset connected since it's a pain to get around to the back of my PC to unplug and plug its multiple plugs. There is a breakaway connector (which I disconnect instead when needed for this sort of thing) but it's not really designed for use in this way and it's still a pain to fish it out of my rat's nest of cables behind my PC. It would be nice if I could just tell Steam to launch a non-VR override every time and only switch it up if I feel like VR. 
#13
Drunkdiver
Member
JoinedJul 2022 Posts32 Score10,478
I'll see you all on the moon with my 35 sharks 
#14
Titanovsky
Member
JoinedSep 2021 Posts319 Score3,288
📦
#15
Nova
Member
JoinedFeb 2023 Posts4 Score2,875
Great work guys!
#16
Tykeisha
Member
JoinedOct 2025 Posts6 Score0
my suggestion is hurry up and fix the game and stop listening to stupid liberals you have the mirror for that already!
#17
meowmeow
Member
JoinedAug 2021 Posts4 Score460
Please revert the VR mode auto launching, I'd prefer to have that control myself instead of being forced into it. I like a lot of people just keep our headsets plugged in all the time without wanting to be in VR.
#18
matt
Facepunch
JoinedApr 2021 Posts251 Score2,045
The thing is I don't want to show a useless dialog for the 99.9% of players who don't have VR or don't leave their headset plugged in 24/7. So there needs to be something else, but the dialog isn' t it.
#19
meowmeow
Member
JoinedAug 2021 Posts4 Score460
I mean sure? But valve literally built a way for that. I'm pretty sure you can set this to be one thing always as a dev, and you can just press a checkmark to never see it again.
people
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